Added ghast achievement and nerfed ghast
* ghast now attacks less frequently * killing ghast with a ghast fireball now awards an achievement
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@ -368,6 +368,7 @@ function mcl_mobs.register_arrow(name, def)
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on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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local vel = self.object:get_velocity():length()
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self.object:set_velocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel})
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self._puncher = puncher
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end,
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collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
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automatic_face_movement_dir = def.rotate
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@ -53,7 +53,7 @@ mcl_mobs.register_mob("mobs_mc:ghast", {
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view_range = 64,
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attack_type = "dogshoot",
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arrow = "mobs_mc:fireball",
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shoot_interval = 3,
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shoot_interval = 5,
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shoot_offset = -0.5,
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dogshoot_switch = 1,
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dogshoot_count_max =1,
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@ -131,6 +131,10 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
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damage_groups = {fleshy = 6},
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}, nil)
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
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local ent = mob:get_luaentity()
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if not ent or ent.health <= 0 then
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awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
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end
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end,
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hit_node = function(self, pos, node)
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@ -550,6 +550,13 @@ awards.register_achievement("mcl:obsidian", {
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type = "Advancement",
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group = "Overworld",
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})
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awards.register_achievement("mcl:fireball_redir_serv", {
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title = S("Fireball Redirection Service"),
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description = S("Defeat a ghast with his own weapon."),
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icon = "mcl_fire_fire_charge.png",
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type = "Advancement",
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group = "Nether",
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})
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awards.register_achievement("mcl:hero_of_the_village", {
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title = S("Hero of the Village"),
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