Don't remove throwables in creative
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@ -11,7 +11,9 @@ local GRAVITY = 9.81
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local mcl_throwing_shoot_arrow = function(itemstack, player)
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local mcl_throwing_shoot_arrow = function(itemstack, player)
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for _,arrow in ipairs(arrows) do
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for _,arrow in ipairs(arrows) do
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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if not minetest.setting_getbool("creative_mode") then
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player:get_inventory():remove_item("main", arrow[1])
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player:get_inventory():remove_item("main", arrow[1])
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end
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local playerpos = player:getpos()
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local playerpos = player:getpos()
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
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local dir = player:get_look_dir()
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local dir = player:get_look_dir()
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@ -16,7 +16,9 @@ local throw_function = function (entity_name, velocity)
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obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
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obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
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obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
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obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
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obj:get_luaentity()._thrower = player:get_player_name()
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obj:get_luaentity()._thrower = player:get_player_name()
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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item:take_item()
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end
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return item
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return item
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end
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end
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return func
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return func
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