fix warning / wrong usage of on_construct in torches
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@ -12,7 +12,7 @@ local smoke_pdef = {
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}
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}
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local function spawn_flames_floor(pos, flame_type)
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local function spawn_flames_floor(pos, flame_type)
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-- Flames
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-- Flames
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mcl_particles.add_node_particlespawner(pos, {
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mcl_particles.add_node_particlespawner(pos, {
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amount = 8,
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amount = 8,
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@ -36,7 +36,7 @@ local function spawn_flames_wall(pos, flame_type)
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--local minrelpos, maxrelpos
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--local minrelpos, maxrelpos
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local dir = minetest.wallmounted_to_dir(node.param2)
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local dir = minetest.wallmounted_to_dir(node.param2)
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local smoke_pdef = table.copy(smoke_pdef)
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local smoke_pdef = table.copy(smoke_pdef)
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if dir.x < 0 then
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if dir.x < 0 then
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@ -81,7 +81,7 @@ local function set_flames(pos, flame_type, attached_to)
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spawn_flames_wall(pos, flame_type)
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spawn_flames_wall(pos, flame_type)
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end
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end
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end
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end
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return function(pos)
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return function(pos)
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spawn_flames_floor(pos, flame_type)
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spawn_flames_floor(pos, flame_type)
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end
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end
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@ -150,7 +150,7 @@ function mcl_torches.register_torch(def)
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groups.destroy_by_lava_flow = 1
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groups.destroy_by_lava_flow = 1
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groups.dig_by_piston = 1
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groups.dig_by_piston = 1
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groups.flame_type = def.flame_type or 1
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groups.flame_type = def.flame_type or 1
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local floordef = {
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local floordef = {
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description = def.description,
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description = def.description,
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_doc_items_longdesc = def.doc_items_longdesc,
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_doc_items_longdesc = def.doc_items_longdesc,
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@ -227,7 +227,11 @@ function mcl_torches.register_torch(def)
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return itemstack
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return itemstack
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end,
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end,
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on_rotate = false,
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on_rotate = false,
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on_construct = def.particles and set_flames(pos, def.flame_type, "floor"),
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on_construct = function(pos)
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if def.particles then
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set_flames(pos, def.flame_type, "floor")
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end
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end,
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on_destruct = def.particles and remove_flames,
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on_destruct = def.particles and remove_flames,
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}
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}
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minetest.register_node(itemstring, floordef)
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minetest.register_node(itemstring, floordef)
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@ -247,13 +251,18 @@ function mcl_torches.register_torch(def)
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light_source = def.light,
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light_source = def.light,
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groups = groups_wall,
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groups = groups_wall,
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drop = def.drop or itemstring,
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drop = def.drop or itemstring,
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use_texture_alpha = "clip",
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selection_box = {
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selection_box = {
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type = "wallmounted",
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type = "wallmounted",
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wall_side = {-0.5, -0.3, -0.1, -0.2, 0.325, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.2, 0.325, 0.1},
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},
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},
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sounds = def.sounds,
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sounds = def.sounds,
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on_rotate = false,
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on_rotate = false,
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on_construct = def.particles and set_flames(pos, def.flame_type, "wall"),
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on_construct = function(pos)
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if def.particles then
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set_flames(pos, def.flame_type, "wall")
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end
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end,
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on_destruct = def.particles and remove_flames,
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on_destruct = def.particles and remove_flames,
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}
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}
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minetest.register_node(itemstring_wall, walldef)
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minetest.register_node(itemstring_wall, walldef)
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