Add harvesting functionality to bee nests
Still has temporary abm updating
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@ -77,6 +77,7 @@ minetest.register_node("mcl_beehives:beehive_5", {
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 5, material_wood = 1, not_in_creative_inventory = 1, beehive = 1 },
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 5, material_wood = 1, not_in_creative_inventory = 1, beehive = 1 },
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_mcl_blast_resistance = 0.6,
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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_mcl_hardness = 0.6,
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drops = "mcl_beehives:beehive",
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on_rightclick = honey_harvest,
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on_rightclick = honey_harvest,
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})
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})
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@ -90,11 +91,44 @@ minetest.register_node("mcl_beehives:bee_nest", {
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_front.png",
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_front.png",
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},
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},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 30 },
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 30, bee_nest = 1 },
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_mcl_blast_resistance = 0.3,
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_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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_mcl_hardness = 0.3,
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})
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})
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for i = 1, 4 do
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minetest.register_node("mcl_beehives:bee_nest_"..i, {
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description = S("Bee Nest"),
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_doc_items_longdesc = S("A naturally generating block that houses bees and a tasty treat...if you can get it."),
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tiles = {
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"mcl_beehives_bee_nest_top.png", "mcl_beehives_bee_nest_bottom.png",
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_side.png",
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_front.png",
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},
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paramtype2 = "facedir",
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 30, not_in_creative_inventory = 1, bee_nest = 1 },
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_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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drops = "mcl_beehives:bee_nest",
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})
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end
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minetest.register_node("mcl_beehives:bee_nest_5", {
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description = S("Bee Nest"),
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_doc_items_longdesc = S("A naturally generating block that houses bees and a tasty treat...if you can get it."),
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tiles = {
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"mcl_beehives_bee_nest_top.png", "mcl_beehives_bee_nest_bottom.png",
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_side.png",
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"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_front_honey.png",
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},
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paramtype2 = "facedir",
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groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 30, not_in_creative_inventory = 1, bee_nest = 1 },
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_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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drops = "mcl_beehives:bee_nest",
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on_rightclick = honey_harvest,
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})
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-- Crafting
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-- Crafting
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_beehives:beehive",
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output = "mcl_beehives:beehive",
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@ -131,3 +165,29 @@ minetest.register_abm({
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end
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end
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end,
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end,
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})
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})
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minetest.register_abm({
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label = "Update Bee Nest Honey Levels",
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nodenames = "group:bee_nest",
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interval = 500,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local beehive = "mcl_beehives:bee_nest"
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if node.name == beehive then
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node.name = beehive.."_1"
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minetest.set_node(pos, node)
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elseif node.name == beehive.."_1" then
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node.name = beehive.."_2"
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minetest.set_node(pos, node)
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elseif node.name == beehive.."_2" then
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node.name = beehive.."_3"
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minetest.set_node(pos, node)
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elseif node.name == beehive.."_3" then
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node.name = beehive.."_4"
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minetest.set_node(pos, node)
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elseif node.name == beehive.."_4" then
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node.name = beehive.."_5"
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minetest.set_node(pos, node)
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end
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end,
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})
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