Fix wall collision box going too deep
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@ -105,7 +105,7 @@ local function register_wall(nodename, name, texture, invtex)
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minetest.register_node(nodename.."_"..i, {
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collision_box = {
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type = 'fixed',
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fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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},
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drawtype = "nodebox",
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is_ground_content = false,
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@ -125,7 +125,7 @@ local function register_wall(nodename, name, texture, invtex)
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drawtype = "nodebox",
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collision_box = {
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type = 'fixed',
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fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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},
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tiles = {texture},
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paramtype = "light",
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@ -143,7 +143,7 @@ local function register_wall(nodename, name, texture, invtex)
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drawtype = "nodebox",
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collision_box = {
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type = 'fixed',
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fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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},
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tiles = {texture},
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paramtype = "light",
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@ -172,7 +172,7 @@ local function register_wall(nodename, name, texture, invtex)
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},
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collision_box = {
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type = 'fixed',
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fixed = {-4/16, -1, -4/16, 4/16, 1, 4/16}
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fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
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},
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collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},
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on_construct = update_wall,
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