Fix banner entity handling
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6c66bc1045
commit
a6157bd759
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@ -52,7 +52,7 @@ minetest.register_node("mcl_banners:standing_banner_white", {
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end
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end
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place_pos.y = place_pos.y - 0.5
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place_pos.y = place_pos.y - 0.5
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local banner = minetest.add_entity(place_pos, "mcl_banners:banner")
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local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
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-- Determine the rotation based on player's yaw
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-- Determine the rotation based on player's yaw
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local yaw = placer:get_look_horizontal()
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local yaw = placer:get_look_horizontal()
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@ -71,7 +71,7 @@ minetest.register_node("mcl_banners:standing_banner_white", {
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on_destruct = function(pos)
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on_destruct = function(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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for _, v in ipairs(objects) do
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if v:get_entity_name() == "mcl_banners:banner" then
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if v:get_entity_name() == "mcl_banners:standing_banner" then
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v:remove()
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v:remove()
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end
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end
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end
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end
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