Remove unneeded logging
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2c7039fdda
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@ -142,7 +142,7 @@ local function spread_sculk (p, xp_amount)
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local r = math.min(math.random(#nn), xp_amount)
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--minetest.log("r: ".. r)
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for i=1,r do
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minetest.set_node(nn[i],{name = "mcl_sculk:sculk" })
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set_node_xp(nn[i],math.floor(xp_amount / r))
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@ -170,9 +170,9 @@ end
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minetest.register_on_dieplayer(function(player)
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if mcl_sculk.handle_death(player:get_pos(), 5) then
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minetest.log("Player is dead. Sculk")
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--minetest.log("Player is dead. Sculk")
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else
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minetest.log("Player is dead. not Sculk")
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--minetest.log("Player is dead. not Sculk")
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end
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end)
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