Support delayed drinking with new potions API
This commit is contained in:
parent
53d640028e
commit
a039e056a5
|
@ -46,51 +46,6 @@ end
|
|||
-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
|
||||
|
||||
|
||||
function return_on_use(def, effect, dur)
|
||||
return function (itemstack, user, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
if user and not user:get_player_control().sneak then
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if user and not user:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif pointed_thing.type == "object" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
--def.on_use(user, effect, dur) -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay
|
||||
|
||||
-- Wrapper for handling mcl_hunger delayed eating TODO migrate to the new function
|
||||
local name = user:get_player_name()
|
||||
mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
|
||||
mcl_hunger.eat_internal[name]._custom_var = {
|
||||
user = user,
|
||||
effect = effect,
|
||||
dur = dur,
|
||||
}
|
||||
mcl_hunger.eat_internal[name]._custom_func = def.on_use
|
||||
mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
|
||||
|
||||
mcl_hunger.eat_internal[name]._custom_func(
|
||||
mcl_hunger.eat_internal[name]._custom_var.user,
|
||||
mcl_hunger.eat_internal[name]._custom_var.effect,
|
||||
mcl_hunger.eat_internal[name]._custom_var.dur
|
||||
)
|
||||
end
|
||||
|
||||
local old_name, old_count = itemstack:get_name(), itemstack:get_count()
|
||||
itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
||||
if old_name ~= itemstack:get_name() or old_count ~= itemstack:get_count() then
|
||||
mcl_potions._use_potion(itemstack, user, def.color)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local function generate_on_use(effects, color, on_use, custom_effect)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
|
@ -104,32 +59,52 @@ local function generate_on_use(effects, color, on_use, custom_effect)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
local potency = itemstack:get_meta():get_int("mcl_potions:potion_potent")
|
||||
local plus = itemstack:get_meta():get_int("mcl_potions:potion_plus")
|
||||
local ef_level
|
||||
local dur
|
||||
for name, details in pairs(effects) do
|
||||
if details.uses_level then
|
||||
ef_level = details.level + details.level_scaling * (potency)
|
||||
else
|
||||
ef_level = details.level
|
||||
end
|
||||
if details.dur_variable then
|
||||
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
|
||||
if potency>0 and details.uses_level then
|
||||
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
|
||||
-- Wrapper for handling mcl_hunger delayed eating
|
||||
local player_name = user:get_player_name()
|
||||
mcl_hunger.eat_internal[player_name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
|
||||
mcl_hunger.eat_internal[player_name]._custom_var = {
|
||||
user = user,
|
||||
effects = effects,
|
||||
on_use = on_use,
|
||||
custom_effect = custom_effect,
|
||||
}
|
||||
mcl_hunger.eat_internal[player_name]._custom_func = function(itemstack, user, effects, on_use, custom_effect)
|
||||
local potency = itemstack:get_meta():get_int("mcl_potions:potion_potent")
|
||||
local plus = itemstack:get_meta():get_int("mcl_potions:potion_plus")
|
||||
local ef_level
|
||||
local dur
|
||||
for name, details in pairs(effects) do
|
||||
if details.uses_level then
|
||||
ef_level = details.level + details.level_scaling * (potency)
|
||||
else
|
||||
ef_level = details.level
|
||||
end
|
||||
else
|
||||
dur = details.dur
|
||||
if details.dur_variable then
|
||||
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
|
||||
if potency>0 and details.uses_level then
|
||||
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
|
||||
end
|
||||
else
|
||||
dur = details.dur
|
||||
end
|
||||
if details.effect_stacks then
|
||||
ef_level = ef_level + mcl_potions.get_effect_level(user, name)
|
||||
end
|
||||
mcl_potions.give_effect_by_level(name, user, ef_level, dur)
|
||||
end
|
||||
if details.effect_stacks then
|
||||
ef_level = ef_level + mcl_potions.get_effect_level(user, name)
|
||||
end
|
||||
mcl_potions.give_effect_by_level(name, user, ef_level, dur)
|
||||
end
|
||||
|
||||
if on_use then on_use(user, potency+1) end
|
||||
if custom_effect then custom_effect(user, potency+1, plus) end
|
||||
if on_use then on_use(user, potency+1) end
|
||||
if custom_effect then custom_effect(user, potency+1, plus) end
|
||||
end
|
||||
mcl_hunger.eat_internal[player_name]._custom_wrapper = function(player_name)
|
||||
mcl_hunger.eat_internal[player_name]._custom_func(
|
||||
mcl_hunger.eat_internal[player_name]._custom_itemstack,
|
||||
mcl_hunger.eat_internal[player_name]._custom_var.user,
|
||||
mcl_hunger.eat_internal[player_name]._custom_var.effects,
|
||||
mcl_hunger.eat_internal[player_name]._custom_var.on_use,
|
||||
mcl_hunger.eat_internal[player_name]._custom_var.custom_effect
|
||||
)
|
||||
end
|
||||
|
||||
itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
||||
if itemstack then mcl_potions._use_potion(user, color) end
|
||||
|
|
Loading…
Reference in New Issue