Add more lingering options. Adjust lingering cloud size.
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@ -367,11 +367,11 @@ for i, potion in ipairs(potions) do
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lingering_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_lingering"
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end
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splash_table["mcl_potions:water"] = "mcl_potions:water_splash"
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splash_table["mcl_potions:river_water"] = "mcl_potions:river_water_splash"
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for i, potion in ipairs({"awkward", "mundane", "thick", "water", "river_water"}) do
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splash_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_splash"
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lingering_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_lingering"
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end
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lingering_table["mcl_potions:water_splash"] = "mcl_potions:lingering"
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lingering_table["mcl_potions:river_water_splash"] = "mcl_potions:lingering"
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local mod_table = {
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["mesecons:wire_00000000_off"] = extension_table,
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@ -41,19 +41,19 @@ local function register_lingering(name, descr, color, def)
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if n ~= "air" then
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minetest.sound_play("mcl_potions_breaking_glass")
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minetest.add_particlespawner({
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amount = 100,
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amount = 1000,
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time = 30,
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minpos = {x=pos.x-d, y=pos.y, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
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minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+d, z=pos.z+d},
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minvel = {x=-0.5, y=0, z=-0.5},
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maxvel = {x=0.5, y=0.5, z=0.5},
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minacc = {x=-0.25, y=0, z=-0.25},
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maxacc = {x=0.25, y=.1, z=0.25},
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minacc = {x=-0.2, y=0, z=-0.2},
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maxacc = {x=0.2, y=.05, z=0.2},
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minexptime = 1,
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maxexptime = 5,
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minsize = 2,
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maxsize = 4,
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collisiondetection = false,
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collisiondetection = true,
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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})
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@ -74,11 +74,11 @@ local function register_lingering(name, descr, color, def)
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})
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end
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register_lingering("water", "Lingering Water", "#0000FF", {
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register_lingering("water", "Lingering Potion", "#0000FF", {
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potion_fun = function(player, redx) end,
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})
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register_lingering("river_water", "Lingering River Water", "#0000FF", {
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register_lingering("river_water", "Lingering Potion", "#0000FF", {
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potion_fun = function(player, redx) end,
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})
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@ -41,10 +41,10 @@ local function register_splash(name, descr, color, def)
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if n ~= "air" then
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minetest.sound_play("mcl_potions_breaking_glass")
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minetest.add_particlespawner({
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amount = 40,
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amount = 50,
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time = 2,
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minpos = {x=pos.x-d, y=pos.y, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
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minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+d, z=pos.z+d},
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minvel = {x=-1, y=0, z=-1},
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maxvel = {x=1, y=0.5, z=1},
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minacc = {x=-0.5, y=0, z=-0.5},
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@ -53,7 +53,7 @@ local function register_splash(name, descr, color, def)
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maxexptime = 5,
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minsize = 2,
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maxsize = 4,
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collisiondetection = false,
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collisiondetection = true,
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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})
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