Add water bottle sounds (pouring and filling)
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@ -0,0 +1,5 @@
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License information:
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* Code: WTFPL
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* Textures: From Faithful 32×32 texture pack (see main MineClone 2 license notes)
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* Sounds: CC0
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@ -55,6 +55,7 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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-- Replace with water bottle, if possible, otherwise
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-- place the water potion at a place where's space
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local water_bottle = ItemStack("mcl_potions:potion_water")
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minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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if itemstack:get_count() == 1 then
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return water_bottle
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else
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@ -115,12 +116,15 @@ minetest.register_craftitem("mcl_potions:potion_water", {
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-- Increase water level of cauldron by 1
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if node.name == "mcl_cauldrons:cauldron" then
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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return "mcl_potions:glass_bottle"
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elseif node.name == "mcl_cauldrons:cauldron_1" then
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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return "mcl_potions:glass_bottle"
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elseif node.name == "mcl_cauldrons:cauldron_2" then
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
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return "mcl_potions:glass_bottle"
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end
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end
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