Update cart direction after punch
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73ae5eb940
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@ -229,19 +229,12 @@ function mcl_minecarts.cart:on_step(dtime)
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end
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end
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end
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end
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if self._punched then
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self._punched = false
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end
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-- Give achievement when player reached a distance of 1000 nodes from the start position
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-- Give achievement when player reached a distance of 1000 nodes from the start position
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if self._driver and (vector.distance(self._start_pos, pos) >= 1000) then
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if self._driver and (vector.distance(self._start_pos, pos) >= 1000) then
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awards.unlock(self._driver, "mcl:onARail")
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awards.unlock(self._driver, "mcl:onARail")
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end
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end
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if not (update.vel or update.pos) then
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if update.pos or self._punched then
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return
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end
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local yaw = 0
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local yaw = 0
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if dir.x < 0 then
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if dir.x < 0 then
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yaw = 0.5
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yaw = 0.5
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@ -250,10 +243,18 @@ function mcl_minecarts.cart:on_step(dtime)
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elseif dir.z < 0 then
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elseif dir.z < 0 then
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yaw = 1
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yaw = 1
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end
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end
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if update.pos then
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self.object:setyaw(yaw * math.pi)
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self.object:setyaw(yaw * math.pi)
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end
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end
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if self._punched then
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self._punched = false
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end
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if not (update.vel or update.pos) then
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return
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end
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local anim = {x=0, y=0}
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local anim = {x=0, y=0}
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if dir.y == -1 then
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if dir.y == -1 then
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anim = {x=1, y=1}
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anim = {x=1, y=1}
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