Villagers will now pathfind to town bell that isn't on the ground
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@ -35,19 +35,20 @@ function append_paths (wp1, wp2)
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end
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local function output_enriched (wp_out)
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mcl_log("Output enriched path")
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--mcl_log("Output enriched path")
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local i = 0
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for _,outy in pairs (wp_out) do
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i = i + 1
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mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
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--mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
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local action = outy["action"]
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if action then
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mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
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mcl_log("type: " .. action["type"])
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mcl_log("action: " .. action["action"])
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mcl_log("target: " .. minetest.pos_to_string(action["target"]))
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end
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mcl_log("failed attempts: " .. outy["failed_attempts"])
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--mcl_log("failed attempts: " .. outy["failed_attempts"])
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end
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end
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@ -1190,6 +1190,19 @@ local function do_work (self)
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end
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end
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local below_vec = vector.new(0, -1, 0)
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local function get_ground_below_floating_object (float_pos)
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local pos = float_pos
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repeat
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mcl_log("Current pos: " .. minetest.pos_to_string(pos))
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pos = vector.add(pos, below_vec)
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local node = minetest.get_node(pos)
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mcl_log("First non air materials: ".. tostring(node.name))
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until node.name ~= "air"
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return pos
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end
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local function go_to_town_bell(self)
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if self.order == GATHERING then
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mcl_log("Already gathering")
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@ -1208,8 +1221,9 @@ local function go_to_town_bell(self)
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--Ideally should check for closest available. It'll make pathing easier.
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for _,n in pairs(nn) do
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mcl_log("Found bell")
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local target_point = get_ground_below_floating_object(n)
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local gp = self:gopath(n,function(self)
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local gp = self:gopath(target_point,function(self)
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if self then
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self.order = GATHERING
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mcl_log("Callback has a self")
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