Add lava filled cauldron
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820b97f065
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@ -64,12 +64,15 @@ minetest.register_node("mcl_cauldrons:cauldron", {
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})
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-- Template function for cauldrons with water
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local function register_filled_cauldron(water_level, description, river_water)
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local function register_filled_cauldron(water_level, description, liquid)
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local id = "mcl_cauldrons:cauldron_"..water_level
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local water_tex
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if river_water then
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if liquid == "river_water" then
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id = id .. "r"
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water_tex = "default_river_water_source_animated.png^[verticalframe:16:0"
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elseif liquid == "lava" then
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id = id .. "_lava"
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water_tex = "default_lava_source_animated.png^[verticalframe:16:0"
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else
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water_tex = "default_water_source_animated.png^[verticalframe:16:0"
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end
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@ -106,10 +109,14 @@ register_filled_cauldron(1, S("Cauldron (1/3 Water)"))
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register_filled_cauldron(2, S("Cauldron (2/3 Water)"))
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register_filled_cauldron(3, S("Cauldron (3/3 Water)"))
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register_filled_cauldron(1, S("Cauldron (1/3 Lava)"),"lava")
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register_filled_cauldron(2, S("Cauldron (2/3 Lava)"),"lava")
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register_filled_cauldron(3, S("Cauldron (3/3 Lava)"),"lava")
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if minetest.get_modpath("mclx_core") then
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register_filled_cauldron(1, S("Cauldron (1/3 River Water)"), true)
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register_filled_cauldron(2, S("Cauldron (2/3 River Water)"), true)
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register_filled_cauldron(3, S("Cauldron (3/3 River Water)"), true)
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register_filled_cauldron(1, S("Cauldron (1/3 River Water)"),"river_water")
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register_filled_cauldron(2, S("Cauldron (2/3 River Water)"),"river_water")
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register_filled_cauldron(3, S("Cauldron (3/3 River Water)"),"river_water")
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end
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minetest.register_craft({
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