Improve shield block code and unhardcode offhand group

This commit is contained in:
Mikita Wiśniewski 2024-09-17 12:22:05 +07:00
parent fa410e9ec9
commit 98e2ef4374
3 changed files with 21 additions and 22 deletions

View File

@ -168,7 +168,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
itemstack:get_meta():set_string("active", "true")
return itemstack
end,
groups = {weapon=1,weapon_ranged=1,bow=1,enchantability=1},
groups = {weapon=1,weapon_ranged=1,bow=1,cannot_block=1,enchantability=1},
_mcl_uses = 385,
})
@ -216,7 +216,7 @@ for level=0, 2 do
wield_scale = mcl_vars.tool_wield_scale,
stack_max = 1,
range = 0, -- Pointing range to 0 to prevent punching with bow :D
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1},
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, cannot_block=1, enchantability=1},
-- Trick to disable digging as well
on_use = function() return end,
on_drop = function(itemstack, dropper, pos)

View File

@ -158,7 +158,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
itemstack:get_meta():set_string("active", "true")
return itemstack
end,
groups = {weapon=1,weapon_ranged=1,crossbow=1,enchantability=1},
groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1},
_mcl_uses = 326,
})
@ -193,7 +193,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
itemstack:get_meta():set_string("active", "true")
return itemstack
end,
groups = {weapon=1,weapon_ranged=1,crossbow=1,enchantability=1,not_in_creative_inventory=1},
groups = {weapon=1,weapon_ranged=1,crossbow=1,cannot_block=1,enchantability=1,not_in_creative_inventory=1},
_mcl_uses = 326,
})
@ -238,7 +238,7 @@ for level=0, 2 do
wield_scale = mcl_vars.tool_wield_scale,
stack_max = 1,
range = 0, -- Pointing range to 0 to prevent punching with bow :D
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1},
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, cannot_block=1, bow=1, enchantability=1},
-- Trick to disable digging as well
on_use = function() return end,
on_drop = function(itemstack, dropper, pos)

View File

@ -270,7 +270,7 @@ local function remove_shield_entity(player, i)
end
local function is_rmb_conflicting_node(nodename)
nodedef = minetest.registered_nodes[nodename] or {}
local nodedef = minetest.registered_nodes[nodename] or {}
return nodedef.on_rightclick
end
@ -282,11 +282,22 @@ local function handle_blocking(player)
return
end
local pointed_thing = mcl_util.get_pointed_thing(player, true)
local wielded_stack = player:get_wielded_item()
local shield_in_offhand = mcl_shields.wielding_shield(player, 1)
local shield_in_hand = mcl_shields.wielding_shield(player)
local not_blocking = player_shield.blocking == 0
local pos = player:get_pos()
if pointed_thing and pointed_thing.type == "node" then
local pointed_node = minetest.get_node(pointed_thing.under)
if minetest.get_item_group(pointed_node.name, "container") > 1
or is_rmb_conflicting_node(pointed_node.name)
or wielded_stack:get_definition().type == "node" then
return
end
end
if shield_in_hand then
if not_blocking then
minetest.after(0.05, function()
@ -299,27 +310,15 @@ local function handle_blocking(player)
player_shield.blocking = 2
end
elseif shield_in_offhand then
local pointed_thing = mcl_util.get_pointed_thing(player, true)
local wielded_stack = player:get_wielded_item()
local offhand_can_block = (minetest.get_item_group(wielded_item(player), "bow") ~= 1
and minetest.get_item_group(wielded_item(player), "crossbow") ~= 1)
if pointed_thing and pointed_thing.type == "node" then
local pointed_node = minetest.get_node(pointed_thing.under)
if minetest.get_item_group(pointed_node.name, "container") > 1
or is_rmb_conflicting_node(pointed_node.name)
or wielded_stack:get_definition().type == "node"
then
return
end
end
local offhand_can_block = minetest.get_item_group(wielded_item(player), "cannot_block") ~= 1
if not offhand_can_block then
return
end
if not_blocking then
minetest.after(0.05, function()
if (not_blocking or not shield_in_hand) and shield_in_offhand and rmb and offhand_can_block then
if (not_blocking or not shield_in_hand) and shield_in_offhand
and rmb and offhand_can_block then
player_shield.blocking = 1
set_shield(player, true, 1)
end