Stalker model and mechanics implemented
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d826a587da
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@ -957,6 +957,7 @@ function mob_class:do_states_attack (dtime)
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if self.v_start then
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self.timer = self.timer + dtime
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self.blinktimer = (self.blinktimer or 0) + dtime
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self:set_animation("fuse")
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if self.blinktimer > 0.2 then
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self.blinktimer = 0
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@ -3,10 +3,47 @@
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### CREEPER
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--################### STALKER
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--###################
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local function get_texture(self)
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local on_name = self.standing_on
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local texture
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local texture_suff = ""
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if on_name ~= "air" then
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local tiles = minetest.registered_nodes[on_name].tiles
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if tiles then
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local tile = tiles[1]
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local color
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if type(tile) == "table" then
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texture = tile.name or tile.image
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if tile.color then
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color = minetest.colorspec_to_colorstring(tile.color)
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end
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elseif type(tile) == "string" then
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texture = tile
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end
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if not color then
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color = minetest.colorspec_to_colorstring(minetest.registered_nodes[on_name].color)
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end
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if color then
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texture_suff = "^[multiply:" .. color .. "^[hsl:0:0:20"
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end
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end
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end
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if not texture then
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texture = "vl_stalker_default.png"
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end
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texture = "([combine:16x24:0,0=" .. texture .. ":0,16=" .. texture .. texture_suff
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if self.attack then
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texture = texture .. ")^vl_mobs_stalker_overlay_angry.png"
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else
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texture = texture .. ")^vl_mobs_stalker_overlay.png"
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end
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return texture
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end
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mcl_mobs.register_mob("mobs_mc:creeper", {
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@ -21,16 +58,16 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
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pathfinding = 1,
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visual = "mesh",
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mesh = "mobs_mc_creeper.b3d",
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head_swivel = "Head_Control",
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mesh = "vl_stalker.b3d",
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-- head_swivel = "Head_Control",
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bone_eye_height = 2.35,
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head_eye_height = 1.8;
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curiosity = 2,
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textures = {
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{"mobs_mc_creeper.png",
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{"([combine:16x24:0,0=vl_stalker_default.png:0,16=vl_stalker_default.png)^vl_mobs_stalker_overlay.png",
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"mobs_mc_empty.png"},
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},
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visual_size = {x=3, y=3},
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visual_size = {x=2, y=2},
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sounds = {
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attack = "tnt_ignite",
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death = "mobs_mc_creeper_death",
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@ -86,6 +123,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
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self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
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end
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end
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self.object:set_properties({textures={get_texture(self)}})
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end,
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on_die = function(self, pos, cmi_cause)
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-- Drop a random music disc when killed by skeleton or stray
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@ -115,20 +153,16 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
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max = 1,},
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},
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animation = {
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speed_normal = 24,
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speed_run = 48,
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speed_normal = 30,
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speed_run = 60,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 49,
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run_start = 24,
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run_end = 49,
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hurt_start = 110,
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hurt_end = 139,
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death_start = 140,
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death_end = 189,
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look_start = 50,
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look_end = 108,
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fuse_start = 49,
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fuse_end = 80,
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},
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floats = 1,
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fear_height = 4,
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@ -146,15 +180,16 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
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pathfinding = 1,
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visual = "mesh",
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mesh = "mobs_mc_creeper.b3d",
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mesh = "vl_stalker.b3d",
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--BOOM
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textures = {
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{"mobs_mc_creeper.png",
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"mobs_mc_creeper_charge.png"},
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{"([combine:16x24:0,0=vl_stalker_default.png:0,16=vl_stalker_default.png)^vl_mobs_stalker_overlay.png",
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"vl_stalker_charge.png"},
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},
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visual_size = {x=3, y=3},
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use_texture_alpha = true,
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visual_size = {x=2, y=2},
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sounds = {
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attack = "tnt_ignite",
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death = "mobs_mc_creeper_death",
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@ -208,6 +243,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
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self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
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end
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end
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self.object:set_properties({textures={get_texture(self), "vl_stalker_charge.png"}})
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end,
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on_die = function(self, pos, cmi_cause)
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-- Drop a random music disc when killed by skeleton or stray
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