Fix crashes when trying to collision detect a removed mob
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@ -9,6 +9,11 @@ mobs.collision = function(self)
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local pos = self.object:get_pos()
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if not self or not self.object or not self.object:get_luaentity() then
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return
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end
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--do collision detection from the base of the mob
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local collisionbox = self.object:get_properties().collisionbox
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