Optimisation and cleanup
-optimised and cleaned up wither rose withering effect code -removed unused code
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@ -681,6 +681,9 @@ function mob_class:do_env_damage()
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-- don't fall when on ignore, just stand still
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if self.standing_in == "ignore" then
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self.object:set_velocity({x = 0, y = 0, z = 0})
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-- wither rose effect
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elseif self.standing_in == "mcl_flowers:wither_rose" then
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mcl_potions.withering_func(self.object, 1, 2)
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end
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local nodef = minetest.registered_nodes[self.standing_in]
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@ -161,7 +161,6 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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if self._custom_timer > 1 then
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self.health = math.min(self.health + 1, self.hp_max)
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self._custom_timer = self._custom_timer - 1
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self._xplded_lately = false
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end
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if anti_troll and self._spawner then
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@ -734,10 +734,6 @@ function mcl_potions.healing_func(player, hp)
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local obj = player:get_luaentity()
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if player:get_hp() == 0 then
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return
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end
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if obj and obj.harmed_by_heal then hp = -hp end
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if hp > 0 then
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@ -474,21 +474,16 @@ mcl_mobs.effect_functions["heal"] = mcl_potions.healing_func
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mcl_mobs.effect_functions["bad_omen"] = mcl_potions.bad_omen_func
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mcl_mobs.effect_functions["withering"] = mcl_potions.withering_func
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-- give withering when standing in wither rose
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-- give withering to players in a wither rose
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local etime = 0
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minetest.register_globalstep(function(dtime)
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etime = dtime + etime
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if etime < 0.5 then return end
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etime = 0
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for _,pl in pairs(minetest.get_connected_players()) do
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local n = minetest.find_node_near(pl:get_pos(),0.4,"mcl_flowers:wither_rose",true)
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if n then mcl_potions.withering_func(pl, 1, 2) end
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end
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for _,ent in pairs(minetest.luaentities) do
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if ent.object:get_pos() and ent.is_mob then
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local n = minetest.find_node_near(ent.object:get_pos(),0.4,"mcl_flowers:wither_rose",true)
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if n then mcl_potions.withering_func(ent.object, 1, 2) end
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end
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local npos = vector.offset(pl:get_pos(), 0, 0.2, 0)
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local n = minetest.get_node(npos)
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if n.name == "mcl_flowers:wither_rose" then mcl_potions.withering_func(pl, 1, 2) end
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end
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end)
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