From 95bcf86cbd9f1ece607cc6c47c3897c873709922 Mon Sep 17 00:00:00 2001 From: kno10 Date: Sun, 10 Nov 2024 01:40:30 +0100 Subject: [PATCH] mob attack tweaks --- mods/ENTITIES/mcl_mobs/combat.lua | 7 ++++--- mods/ENTITIES/mobs_mc/pillager.lua | 6 +++--- 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/combat.lua b/mods/ENTITIES/mcl_mobs/combat.lua index 54e45b71b..4d92360c2 100644 --- a/mods/ENTITIES/mcl_mobs/combat.lua +++ b/mods/ENTITIES/mcl_mobs/combat.lua @@ -928,7 +928,7 @@ function mob_class:do_states_attack(dtime) p = vector_copy(p1) end - self:turn_in_direction(p.x - s.x, p.z - s.z, 1) + self:turn_in_direction(p.x - s.x, p.z - s.z, 10) -- move towards enemy if beyond mob reach if dist > self.reach then @@ -940,7 +940,7 @@ function mob_class:do_states_attack(dtime) if self:is_at_cliff_or_danger() then self:set_velocity(0) self:set_animation("stand") - self:turn_by(PI * (random() - 0.5), 10) + --self:turn_by(PI * (random() - 0.5), 10) else if self.path.stuck then self:set_velocity(self.walk_velocity) @@ -1000,7 +1000,7 @@ function mob_class:do_states_attack(dtime) or (self.attack_type == "dogshoot" and (dist > self.reach or dist < self.avoid_distance and self.shooter_avoid_enemy) and self:dogswitch() == 0) then local vec = vector_new(p.x - s.x, p.y - s.y - 1, p.z - s.z) local dist = (vec.x*vec.x + vec.y*vec.y + vec.z*vec.z)^0.5 - self:turn_in_direction(vec.x, vec.z, 1) + self:turn_in_direction(vec.x, vec.z, 10) if self.strafes then if not self.strafe_direction then self.strafe_direction = HALFPI end @@ -1015,6 +1015,7 @@ function mob_class:do_states_attack(dtime) end else self:set_velocity(0) + self:set_animation("stand") end local p = self.object:get_pos() diff --git a/mods/ENTITIES/mobs_mc/pillager.lua b/mods/ENTITIES/mobs_mc/pillager.lua index b73577323..4e4af92ac 100644 --- a/mods/ENTITIES/mobs_mc/pillager.lua +++ b/mods/ENTITIES/mobs_mc/pillager.lua @@ -43,10 +43,10 @@ pillager = { arrow = "mcl_bows:arrow_entity", attack_type = "dogshoot", -- Alternate punching/shooting attack_npcs = true, - reach = 0, -- Punching max distance - damage = 0, -- Punching damage + reach = 2, -- Punching max distance + damage = 2, -- Punching damage dogshoot_switch = 1, -- Start of shooting - dogshoot_count_max = 5, -- Max time spent shooting (standing) + dogshoot_count_max = 4, -- Max time spent shooting (standing) dogshoot_count2_max = 1, -- Max time spent punching (running) sounds = { random = "mobs_mc_pillager_grunt2",