Inconsistent bed bouncyness, make top match bottom (#4495)
Reviewed-on: VoxeLibre/VoxeLibre#4495 Reviewed-by: teknomunk <teknomunk@protonmail.com> Co-authored-by: kno10 <kno10@noreply.git.minetest.land> Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
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@ -286,8 +286,7 @@ function mcl_beds.register_bed(name, def)
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
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groups = {handy = 1, flammable = -1, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50, not_in_creative_inventory = 1},
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groups = {handy = 1, flammable = -1, bed = 2, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50, not_in_creative_inventory = 1},
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or default_sounds,
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