Only 30% sprint speed, no higher sprint jump
This commit is contained in:
parent
dd03c2a62a
commit
94eb0b19e6
|
@ -83,9 +83,9 @@ function setSprinting(playerName, sprinting) --Sets the state of a player (0=sto
|
|||
-- Don't overwrite physics when standing on soul sand
|
||||
if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
|
||||
if sprinting == true then
|
||||
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
|
||||
player:set_physics_override({speed=SPRINT_SPEED})
|
||||
elseif sprinting == false then
|
||||
player:set_physics_override({speed=1.0,jump=1.0})
|
||||
player:set_physics_override({speed=1.0})
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
|
|
@ -9,11 +9,8 @@ distributed without any warranty.
|
|||
|
||||
--Configuration variables, these are all explained in README.md
|
||||
SPRINT_METHOD = 1
|
||||
SPRINT_SPEED = 1.8
|
||||
SPRINT_JUMP = 1.1
|
||||
SPRINT_STAMINA = 20
|
||||
SPRINT_SPEED = 1.3
|
||||
SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
|
||||
SPRINT_HUDBARS_USED = false
|
||||
|
||||
if SPRINT_METHOD == 0 then
|
||||
dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua")
|
||||
|
|
|
@ -94,11 +94,11 @@ function setState(playerName, state) --Sets the state of a player (0=stopped, 1=
|
|||
-- Don't overwrite physics when standing on soul sand
|
||||
if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
|
||||
if state == 0 then--Stopped
|
||||
player:set_physics_override({speed=1.0,jump=1.0})
|
||||
player:set_physics_override({speed=1.0})
|
||||
elseif state == 2 then --Primed
|
||||
players[playerName]["timeOut"] = gameTime
|
||||
elseif state == 3 then --Sprinting
|
||||
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
|
||||
player:set_physics_override({speed=SPRINT_SPEED})
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue