Add in state switch and state execution for mobs
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@ -305,6 +305,7 @@ function mobs:register_mob(name, def)
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backface_culling = true,
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walk_timer = 0,
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stand_timer = 0,
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wandering = true,
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--end j4i stuff
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-- MCL2 extensions
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@ -7,24 +7,44 @@ local minetest_get_item_group = minetest.get_item_group
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local minetest_get_node = minetest.get_node
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local state_list_wandering = {"stand", "walk"}
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-- execute current state (stand, walk, run, attacks)
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-- returns true if mob has died
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local do_states = function(self, dtime)
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-- state switching logic (stand, walk, run, attacks)
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local state_switch = function(self, dtime)
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self.state_timer = self.state_timer - dtime
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if self.wandering and self.state_timer <= 0 then
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self.state_timer = math.random(4,10) + math.random()
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self.state = state_list_wandering[math.random(1,#state_list_wandering)]
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end
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end
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-- states are executed here (goto would have been helpful :<)
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local state_execution = function(self,dtime)
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local yaw = self.object:get_yaw() or 0
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self.state_timer = self.state_timer - dtime
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if self.state == "standing" then
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if self.state_timer <= 0 then
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self.state_timer = math.random(0,2) + math.random()
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--let's do a random state
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self.yaw = (math_random() * (math.pi * 2))
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print("stand")
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mobs.set_animation(self, "walk")
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elseif self.state == "walking" then
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print("walk")
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elseif self.state == "run" then
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print("run")
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elseif self.state == "attack" then
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print("attack")
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end
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mobs.set_velocity(self,1)
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--mobs.set_animation(self, state_list_wandering[math.random(1,#state_list_wandering)])
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--mobs.set_velocity(self,1)
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--self.yaw = (math_random() * (math.pi * 2))
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end
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@ -71,7 +91,7 @@ mobs.mob_step = function(self, dtime)
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--end
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do_states(self, dtime)
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state_switch(self, dtime)
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jump_check(self)
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@ -22,6 +22,7 @@ mobs.mob_staticdata = function(self)
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return ""-- nil
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end
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--]]
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self.remove_ok = true
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self.attack = nil
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self.following = nil
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@ -53,11 +54,9 @@ end
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mobs.mob_activate = function(self, staticdata, def, dtime)
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-- remove monsters in peaceful mode
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if self.type == "monster"
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and minetest_settings:get_bool("only_peaceful_mobs", false) then
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if self.type == "monster" and minetest_settings:get_bool("only_peaceful_mobs", false) then
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return
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end
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@ -70,6 +69,11 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
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end
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end
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--set up wandering
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if not self.wandering then
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self.wandering = true
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end
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-- select random texture, set model and size
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if not self.base_texture then
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