Allow spawning on water
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b067111e71
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93cccaa264
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@ -610,16 +610,12 @@ local function has_summon_participants(self)
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end
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local function summon_golem(self)
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self._summon_locked = true
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vector.offset(self.object:get_pos(),-10,-10,-10)
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local nn = minetest.find_nodes_in_area_under_air(vector.offset(self.object:get_pos(),-10,-10,-10),vector.offset(self.object:get_pos(),10,10,10),{"group:solid"})
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local nn = minetest.find_nodes_in_area_under_air(vector.offset(self.object:get_pos(),-10,-10,-10),vector.offset(self.object:get_pos(),10,10,10),{"group:solid","group:water"})
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table.shuffle(nn)
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for _,n in pairs(nn) do
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local up = minetest.find_nodes_in_area(vector.offset(n,0,1,0),vector.offset(n,0,3,0),{"air"})
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if up and #up >= 3 then
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for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:villager" then l._summon_locked = true end
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end
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minetest.sound_play("mcl_portals_open_end_portal", {pos=n, gain=0.5, max_hear_distance = 16}, true)
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return minetest.add_entity(vector.offset(n,0,1,0),"mobs_mc:iron_golem")
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end
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@ -631,10 +627,7 @@ local function check_summon(self,dtime)
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if self._summon_timer and self._summon_timer > 30 then
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local pos = self.object:get_pos()
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self._summon_timer = 0
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self._summon_locked = nil
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self._has_golem = self._has_golem or has_golem(pos)
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if self._has_golem then return false end
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if self._summon_locked then return false end
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if has_golem(pos) then return false end
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if not has_summon_participants(self) then return end
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summon_golem(self)
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elseif self._summon_timer == nil then
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