Fix chick spawning in the presence of a functional has_room() check
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5f4a287c6d
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@ -21,11 +21,7 @@ local function egg_spawn_chicks(pos)
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-- 1/8 chance to spawn a chick
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-- 1/8 chance to spawn a chick
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if math.random(1,8) ~= 1 then return end
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if math.random(1,8) ~= 1 then return end
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pos.y = math.ceil(pos.y)
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mcl_mobs.spawn_child(pos, "mobs_mc:chicken")
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if not mcl_mobs.spawn_child(pos, "mobs_mc:chicken") then
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minetest.log("unable to spawn chick at "..vector.to_string(pos))
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end
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-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
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-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
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if math.random(1,32) ~= 1 then return end
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if math.random(1,32) ~= 1 then return end
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@ -64,9 +60,15 @@ vl_projectile.register("mcl_throwing:egg_entity",{
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mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
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mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
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end
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end
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local vel = self.object:get_velocity()
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pos = vector.round(pos + vector.normalize(vel) * -0.35)
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egg_spawn_chicks(pos)
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egg_spawn_chicks(pos)
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end,
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end,
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on_collide_with_entity = function(self, pos, obj)
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on_collide_with_entity = function(self, pos, obj)
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local vel = self.object:get_velocity()
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pos = vector.round(pos + vector.normalize(vel) * -0.35)
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egg_spawn_chicks(pos)
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egg_spawn_chicks(pos)
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end,
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end,
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sounds = {
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sounds = {
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