Make minecarts solid and add players pushing
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efe8ba7d29
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914ce31938
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@ -118,6 +118,28 @@ local function update_cart_orientation(self,staticdata)
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self.object:set_rotation(rot)
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self.object:set_rotation(rot)
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end
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end
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local function direction_away_from_players(self, staticdata)
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local objs = minetest.get_objects_inside_radius(self.object:get_pos(), 1.1)
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for n=1,#objs do
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obj = objs[n]
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local player_name = obj:get_player_name()
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if player_name and player_name ~= "" and not ( self._driver and self._driver == player_name ) then
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local diff = obj:get_pos() - self.object:get_pos()
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local length = vector.distance(vector.new(0,0,0),diff)
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local vec = diff / length
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local force = vector.dot( vec, vector.normalize(staticdata.dir) )
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if force > 0.5 then
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return -length * 4
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elseif force < -0.5 then
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return length * 4
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end
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end
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end
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return 0
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end
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local function calculate_acceleration(self, staticdata)
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local function calculate_acceleration(self, staticdata)
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local acceleration = 0
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local acceleration = 0
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@ -158,6 +180,17 @@ local function calculate_acceleration(self, staticdata)
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return acceleration
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return acceleration
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end
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end
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local function reverse_direction(self, staticdata)
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-- Complete moving thru this block into the next, reverse direction, and put us back at the same position we were at
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local next_dir = -staticdata.dir
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staticdata.connected_at = staticdata.connected_at + staticdata.dir
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staticdata.distance = 1 - staticdata.distance
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-- recalculate direction
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local next_dir,_ = mcl_minecarts:get_rail_direction(staticdata.connected_at, next_dir, nil, nil, staticdata.railtype)
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staticdata.dir = next_dir
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end
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local function do_movement_step(self, dtime)
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local function do_movement_step(self, dtime)
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local staticdata = self._staticdata
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local staticdata = self._staticdata
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if not staticdata.connected_at then return 0 end
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if not staticdata.connected_at then return 0 end
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@ -168,6 +201,15 @@ local function do_movement_step(self, dtime)
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local a = calculate_acceleration(self, staticdata)
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local a = calculate_acceleration(self, staticdata)
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local v_0 = staticdata.velocity
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local v_0 = staticdata.velocity
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-- Repel minecarts
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local away = direction_away_from_players(self, staticdata)
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if away > 0 then
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v_0 = away
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elseif away < 0 then
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reverse_direction(self, staticdata)
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v_0 = -away
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end
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if DEBUG and ( v_0 > 0 or a ~= 0 ) then
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if DEBUG and ( v_0 > 0 or a ~= 0 ) then
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print( " cart #"..tostring(staticdata.cart_id)..
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print( " cart #"..tostring(staticdata.cart_id)..
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": a="..tostring(a)..
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": a="..tostring(a)..
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@ -265,18 +307,10 @@ local function do_movement_step(self, dtime)
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-- Velocity should be zero at this point
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-- Velocity should be zero at this point
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staticdata.velocity = 0
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staticdata.velocity = 0
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-- Complete moving thru this block into the next, reverse direction, and put us back at the same position we were at
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reverse_direction(self, staticdata)
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local next_dir = -staticdata.dir
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pos = pos + staticdata.dir
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staticdata.distance = 1 - staticdata.distance
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staticdata.connected_at = pos
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-- recalculate direction
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local next_dir,_ = mcl_minecarts:get_rail_direction(pos + staticdata.dir, next_dir, nil, nil, staticdata.railtype)
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staticdata.dir = next_dir
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-- Intermediate movement
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-- Intermediate movement
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pos = pos + staticdata.dir * staticdata.distance
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pos = staticdata.connected_at + staticdata.dir * staticdata.distance
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else
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else
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-- Intermediate movement
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-- Intermediate movement
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pos = pos + staticdata.dir * staticdata.distance
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pos = pos + staticdata.dir * staticdata.distance
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@ -536,7 +570,7 @@ local function register_entity(entity_id, def)
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assert( def.drop, "drop is required parameter" )
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assert( def.drop, "drop is required parameter" )
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local cart = {
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local cart = {
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initial_properties = {
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initial_properties = {
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physical = false,
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physical = true,
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collisionbox = {-10/16., -0.5, -10/16, 10/16, 0.25, 10/16},
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collisionbox = {-10/16., -0.5, -10/16, 10/16, 0.25, 10/16},
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visual = "mesh",
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visual = "mesh",
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mesh = def.mesh,
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mesh = def.mesh,
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