Fix crash in mcl_mobs
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@ -1071,7 +1071,7 @@ local do_jump = function(self)
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end
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-- blast damage to entities nearby (modified from TNT mod)
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-- blast damage to entities nearby
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local entity_physics = function(pos, radius)
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radius = radius * 2
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@ -3865,7 +3865,7 @@ function mobs:safe_boom(self, pos, strength)
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gain = 1.0,
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max_hear_distance = self.sounds and self.sounds.distance or 32
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}, true)
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local radius = strength
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entity_physics(pos, radius)
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effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
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end
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@ -3881,7 +3881,7 @@ function mobs:boom(self, pos, strength, fire)
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mobs:safe_boom(self, pos, strength)
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end
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else
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mobs:safe_boom(self, pos, radius)
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mobs:safe_boom(self, pos, strength)
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end
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end
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