Make new arrow mesh work with tipped arrows
This commit is contained in:
parent
1d65daa2c9
commit
90a0858495
|
@ -2,26 +2,26 @@
|
||||||
# www.blender.org
|
# www.blender.org
|
||||||
mtllib mcl_bows_arrow.mtl
|
mtllib mcl_bows_arrow.mtl
|
||||||
o Plane
|
o Plane
|
||||||
v 3.782006 -1.443249 -0.000500
|
|
||||||
v 3.782006 1.444249 -0.000500
|
|
||||||
v -3.782006 1.444249 -0.000500
|
|
||||||
v -3.782006 -1.443249 -0.000500
|
|
||||||
v -3.331104 1.069925 -1.085017
|
|
||||||
v -3.331104 -1.100076 -1.085017
|
|
||||||
v -3.331104 1.069925 1.064829
|
|
||||||
v -3.331104 -1.100076 1.064829
|
|
||||||
v -3.782006 0.001000 -1.443749
|
|
||||||
v -3.782006 0.001000 1.443749
|
|
||||||
v 3.782006 0.001000 1.443749
|
|
||||||
v 3.782006 0.001000 -1.443749
|
|
||||||
v -3.782006 0.000000 1.443749
|
|
||||||
v -3.782006 0.000000 -1.443749
|
|
||||||
v 3.782006 0.000000 -1.443749
|
|
||||||
v 3.782006 0.000000 1.443749
|
|
||||||
v -3.782006 1.444249 0.000500
|
|
||||||
v -3.782006 -1.443249 0.000500
|
v -3.782006 -1.443249 0.000500
|
||||||
v 3.782006 -1.443249 0.000500
|
v -3.782006 1.444249 0.000500
|
||||||
v 3.782006 1.444249 0.000500
|
v 3.782006 1.444249 0.000500
|
||||||
|
v 3.782006 -1.443249 0.000500
|
||||||
|
v 3.331104 1.069925 1.085017
|
||||||
|
v 3.331104 -1.100076 1.085017
|
||||||
|
v 3.331104 1.069925 -1.064830
|
||||||
|
v 3.331104 -1.100076 -1.064829
|
||||||
|
v 3.782006 0.001000 1.443749
|
||||||
|
v 3.782006 0.001000 -1.443750
|
||||||
|
v -3.782006 0.001000 -1.443749
|
||||||
|
v -3.782006 0.001000 1.443750
|
||||||
|
v 3.782006 0.000000 -1.443750
|
||||||
|
v 3.782006 0.000000 1.443749
|
||||||
|
v -3.782006 0.000000 1.443750
|
||||||
|
v -3.782006 0.000000 -1.443749
|
||||||
|
v 3.782006 1.444249 -0.000500
|
||||||
|
v 3.782006 -1.443249 -0.000500
|
||||||
|
v -3.782006 -1.443249 -0.000500
|
||||||
|
v -3.782006 1.444249 -0.000500
|
||||||
vt 0.000000 0.300000
|
vt 0.000000 0.300000
|
||||||
vt 0.000000 0.700000
|
vt 0.000000 0.700000
|
||||||
vt 1.000000 0.700000
|
vt 1.000000 0.700000
|
||||||
|
@ -42,10 +42,10 @@ vt 0.000000 0.300000
|
||||||
vt 0.000000 0.700000
|
vt 0.000000 0.700000
|
||||||
vt 1.000000 0.700000
|
vt 1.000000 0.700000
|
||||||
vt 1.000000 0.300000
|
vt 1.000000 0.300000
|
||||||
vn 0.0000 -0.0000 1.0000
|
vn -0.0000 -0.0000 -1.0000
|
||||||
vn -1.0000 -0.0000 -0.0000
|
vn 1.0000 -0.0000 0.0000
|
||||||
vn 0.0000 1.0000 0.0000
|
vn 0.0000 1.0000 0.0000
|
||||||
vn 0.0000 0.0000 -1.0000
|
vn 0.0000 0.0000 1.0000
|
||||||
vn 0.0000 -1.0000 0.0000
|
vn 0.0000 -1.0000 0.0000
|
||||||
usemtl Material.002
|
usemtl Material.002
|
||||||
s off
|
s off
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 272 B After Width: | Height: | Size: 359 B |
Binary file not shown.
Before Width: | Height: | Size: 317 B After Width: | Height: | Size: 260 B |
|
@ -100,9 +100,10 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
||||||
|
|
||||||
local ARROW_ENTITY={
|
local ARROW_ENTITY={
|
||||||
physical = true,
|
physical = true,
|
||||||
visual = "wielditem",
|
visual = "mesh",
|
||||||
visual_size = {x=0.4, y=0.4},
|
mesh = "mcl_bows_arrow.obj",
|
||||||
textures = {"mcl_potions:"..name.."_arrow_box"},
|
visual_size = {x=1, y=1},
|
||||||
|
textures = arrow_image(color, 100),
|
||||||
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
|
collisionbox = {-0.19, -0.125, -0.19, 0.19, 0.125, 0.19},
|
||||||
collide_with_objects = false,
|
collide_with_objects = false,
|
||||||
|
|
||||||
|
@ -177,6 +178,26 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
||||||
|
|
||||||
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
|
-- Check for object "collision". Done every tick (hopefully this is not too stressing)
|
||||||
else
|
else
|
||||||
|
|
||||||
|
if self._damage == 10 or self._damage == 9 then
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 1,
|
||||||
|
time = .001,
|
||||||
|
minpos = pos,
|
||||||
|
maxpos = pos,
|
||||||
|
minvel = vector.new(-0.1,-0.1,-0.1),
|
||||||
|
maxvel = vector.new(0.1,0.1,0.1),
|
||||||
|
minexptime = 0.5,
|
||||||
|
maxexptime = 0.5,
|
||||||
|
minsize = 2,
|
||||||
|
maxsize = 2,
|
||||||
|
collisiondetection = false,
|
||||||
|
vertical = false,
|
||||||
|
texture = "mobs_mc_arrow_particle.png",
|
||||||
|
glow = 1,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
-- We just check for any hurtable objects nearby.
|
-- We just check for any hurtable objects nearby.
|
||||||
-- The radius of 3 is fairly liberal, but anything lower than than will cause
|
-- The radius of 3 is fairly liberal, but anything lower than than will cause
|
||||||
-- arrow to hilariously go through mobs often.
|
-- arrow to hilariously go through mobs often.
|
||||||
|
|
Loading…
Reference in New Issue