Despawn animals, too
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0a803400fe
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@ -2558,6 +2558,7 @@ local mob_staticdata = function(self)
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and ((not self.nametag) or (self.nametag == ""))
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and ((not self.nametag) or (self.nametag == ""))
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and self.lifetimer <= 20 then
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and self.lifetimer <= 20 then
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minetest.log("action", "Mob "..name.." despawns in mob_staticdata at "..minetest.pos_to_string(self.object.get_pos()))
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self.object:remove()
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self.object:remove()
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return ""-- nil
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return ""-- nil
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@ -2776,6 +2777,7 @@ local mob_step = function(self, dtime)
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end
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end
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end
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end
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minetest.log("action", "Mob "..name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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self.object:remove()
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self.object:remove()
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return
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return
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@ -2960,11 +2962,7 @@ local can_despawn
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if def.can_despawn ~= nil then
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if def.can_despawn ~= nil then
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can_despawn = def.can_despawn
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can_despawn = def.can_despawn
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else
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else
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if def.type == "monster" then
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can_despawn = true
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can_despawn = true
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else
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can_despawn = false
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end
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end
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end
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minetest.register_entity(name, {
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minetest.register_entity(name, {
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@ -3223,6 +3221,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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if objs[n]:is_player() then
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if objs[n]:is_player() then
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-- player too close
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-- player too close
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minetest.log("info", "Mob spawn of ".. name .. " failed, player too close")
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return
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return
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end
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end
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end
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end
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