Add nether brick fence
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@ -83,6 +83,11 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f
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meta2:set_int("state", state2)
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end
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if fence_gate_name == nil then
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-- Don't create fence gate when fence gate name is mising
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return
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end
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groups.mesecon_effector_on = 1
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minetest.register_node("mcl_fences:"..id_gate.."_open", {
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tiles = {texture},
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@ -225,6 +230,17 @@ for w=1, #woods do
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})
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end
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-- Nether Brick Fence (without fence gate!)
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mcl_fences.register_fence("nether_brick_fence", "Nether Brick Fence", nil, "mcl_nether_nether_brick.png", "default_fence.png", nil, {cracky=2, deco_block=1}, {}, mcl_core.node_sound_stone_defaults())
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minetest.register_craft({
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output = 'mcl_fences:nether_brick_fence 6',
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recipe = {
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{"mcl_nether:nether_brick", "mcl_nether:nether_brick", "mcl_nether:nether_brick"},
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{"mcl_nether:nether_brick", "mcl_nether:nether_brick", "mcl_nether:nether_brick"},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "group:fence_wood",
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