Fix #1814 - Don't open crafting table formspec if player is sneaking
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@ -6,6 +6,7 @@ local text_color = "#313131"
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local itemslot_bg = mcl_formspec.get_itemslot_bg
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local itemslot_bg = mcl_formspec.get_itemslot_bg
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mcl_crafting_table = {}
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mcl_crafting_table = {}
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function mcl_crafting_table.show_crafting_form(player)
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function mcl_crafting_table.show_crafting_form(player)
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player:get_inventory():set_width("craft", 3)
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player:get_inventory():set_width("craft", 3)
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player:get_inventory():set_size("craft", 9)
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player:get_inventory():set_size("craft", 9)
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@ -30,7 +31,6 @@ function mcl_crafting_table.show_crafting_form(player)
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)
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)
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end
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end
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local show_crafting_form = mcl_crafting_table.show_crafting_form --cache function for better performances
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minetest.register_node("mcl_crafting_table:crafting_table", {
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minetest.register_node("mcl_crafting_table:crafting_table", {
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description = S("Crafting Table"),
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description = S("Crafting Table"),
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_tt_help = S("3×3 crafting grid"),
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_tt_help = S("3×3 crafting grid"),
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@ -43,7 +43,9 @@ minetest.register_node("mcl_crafting_table:crafting_table", {
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, deco_block=1, material_wood=1,flammable=-1},
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groups = {handy=1,axey=1, deco_block=1, material_wood=1,flammable=-1},
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on_rightclick = function(pos, node, player, itemstack)
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on_rightclick = function(pos, node, player, itemstack)
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show_crafting_form(player)
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if not player:get_player_control().sneak then
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mcl_crafting_table.show_crafting_form(player)
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end
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end,
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end,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 2.5,
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_mcl_blast_resistance = 2.5,
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