Added potions for new effects
* also added some new brewing recipes
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ced2741686
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8cfe96a955
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@ -569,7 +569,7 @@ mcl_potions.register_effect({
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end
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EF.glowing[object].waypoints = {}
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end,
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particle_color = "#FFFF00",
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particle_color = "#FFFF77",
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uses_factor = false,
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})
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@ -398,6 +398,21 @@ local awkward_table = {
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["mcl_mobitems:spider_eye"] = "mcl_potions:poison",
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["mcl_flowers:wither_rose"] = "mcl_potions:withering",
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["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
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["mcl_flowers:fourleaf_clover"] = "mcl_potions:luck",
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["mcl_farming:potato_item_poison"] = "mcl_potions:nausea",
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-- TODO slow falling
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-- TODO levitation?
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-- TODO darkness?
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-- TODO absorption
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-- TODO health boost?
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-- TODO resistance
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-- TODO turtle master?
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-- TODO frost
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-- TODO blindness?
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-- TODO food poisoning?
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-- TODO saturation?
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-- TODO haste
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}
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-- API
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-- register a potion recipe brewed from awkward potion
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@ -416,6 +431,7 @@ end
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mcl_potions.register_ingredient_potion("mcl_potions:awkward", awkward_table)
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-- TODO mundane and thick potion recipes
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-- TODO glowing out of thick
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local mod_table = { }
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@ -442,6 +458,8 @@ local inversion_table = {
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["mcl_potions:leaping"] = "mcl_potions:slowness",
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["mcl_potions:night_vision"] = "mcl_potions:invisibility",
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["mcl_potions:poison"] = "mcl_potions:harming",
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["mcl_potions:luck"] = "mcl_potions:bad_luck",
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["mcl_potions:haste"] = "mcl_potions:fatigue",
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}
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-- API
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function mcl_potions.register_inversion_recipe(input, output)
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@ -489,7 +489,7 @@ mcl_potions.register_potion({
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desc_suffix = S("of Withering"),
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_tt = nil,
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_longdesc = S("Applies the withering effect which deals damage at a regular interval and can kill."),
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color = "#000000",
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color = "#292929",
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_effect_list = {
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withering = {dur=mcl_potions.DURATION_POISON},
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},
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@ -580,3 +580,229 @@ mcl_potions.register_potion({
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "slow_falling",
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desc_suffix = S("of Slow Falling"),
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_tt = nil,
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_longdesc = S("Instead of falling, you descend gracefully."),
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color = "#ACCCFF",
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_effect_list = {
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slow_falling = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "levitation",
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desc_suffix = S("of Levitation"),
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_tt = nil,
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_longdesc = S("Floats body slowly upwards."),
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color = "#420E7E",
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_effect_list = {
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levitation = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "darkness",
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desc_suffix = S("of Darkness"),
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_tt = nil,
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_longdesc = S("Surrounds with darkness."),
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color = "#000000",
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_effect_list = {
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darkness = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "glowing",
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desc_suffix = S("of Glowing"),
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_tt = nil,
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_longdesc = S("Highlights for others to see."),
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color = "#FFFF77",
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_effect_list = {
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glowing = {},
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},
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has_arrow = false, -- TODO add a spectral arrow instead (in mcl_bows?)
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})
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mcl_potions.register_potion({
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name = "health_boost",
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desc_suffix = S("of Health Boost"),
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_tt = nil,
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_longdesc = S("Increases health."),
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color = "#FF2222",
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_effect_list = {
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health_boost = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "absorption",
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desc_suffix = S("of Absorption"),
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_tt = nil,
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_longdesc = S("Absorbs some incoming damage."),
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color = "#B59500",
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_effect_list = {
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absorption = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "resistance",
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desc_suffix = S("of Resistance"),
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_tt = nil,
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_longdesc = S("Descreases damage taken."),
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color = "#2552A5",
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_effect_list = {
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resistance = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "resistance",
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desc_suffix = S("of Resistance"),
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_tt = nil,
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_longdesc = S("Descreases damage taken."),
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color = "#2552A5",
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_effect_list = {
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resistance = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "turtle_master",
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desc_suffix = S("of Turtle Master"),
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_tt = nil,
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_longdesc = S("Descreases damage taken at the cost of speed."),
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color = "#255235",
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_effect_list = {
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resistance = {
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level = 3,
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dur = 20,
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},
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slowness = {
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level = 4,
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level_scaling = 2,
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dur = 20,
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},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "luck",
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desc_suffix = S("of Luck"),
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_tt = nil,
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_longdesc = S("Increases luck."),
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color = "#7BFF42",
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_effect_list = {
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luck = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "bad_luck",
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desc_suffix = S("of Bad Luck"),
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_tt = nil,
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_longdesc = S("Decreases luck."),
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color = "#887343",
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_effect_list = {
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bad_luck = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "frost",
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desc_suffix = S("of Frost"),
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_tt = nil,
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_longdesc = S("Freezes..."),
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color = "#5B7DAA",
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_effect_list = {
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frost = {},
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},
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has_arrow = true,
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-- TODO implement effect stacking?
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})
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mcl_potions.register_potion({
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name = "blindness",
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desc_suffix = S("of Blindness"),
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_tt = nil,
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_longdesc = S("Impairs sight."),
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color = "#586868",
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_effect_list = {
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blindness = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "nausea",
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desc_suffix = S("of Nausea"),
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_tt = nil,
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_longdesc = S("Disintegrates senses."),
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color = "#715C7F",
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_effect_list = {
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nausea = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "food_poisoning",
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desc_suffix = S("of Food Poisoning"),
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_tt = nil,
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_longdesc = S("Moves bowels too fast."),
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color = "#83A061",
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_effect_list = {
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food_poisoning = {},
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},
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has_arrow = true,
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-- TODO implement effect stacking?
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})
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mcl_potions.register_potion({
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name = "saturation",
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desc_suffix = S("of Saturation"),
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_tt = nil,
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_longdesc = S("Satisfies hunger."),
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color = "#CEAE29",
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_effect_list = {
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saturation = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "haste",
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desc_suffix = S("of Haste"),
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_tt = nil,
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_longdesc = S("Increases digging and attack speed."),
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color = "#FFFF00",
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_effect_list = {
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haste = {},
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},
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has_arrow = true,
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})
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mcl_potions.register_potion({
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name = "fatigue",
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desc_suffix = S("of Fatigue"),
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_tt = nil,
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_longdesc = S("Decreases digging and attack speed."),
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color = "#64643D",
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_effect_list = {
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fatigue = {},
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},
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has_arrow = true,
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})
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