make helmet protect from falling anvils
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@ -1,5 +1,8 @@
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local S = minetest.get_translator("mcl_falling_nodes")
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local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
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local has_mcl_armor = minetest.get_modpath("mcl_armor")
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local his_creative_enabled = minetest.is_creative_enabled
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local get_falling_depth = function(self)
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if not self._startpos then
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@ -45,7 +48,16 @@ local deal_falling_damage = function(self, dtime)
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if hp < 0 then
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hp = 0
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end
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-- TODO: Reduce damage if wearing a helmet
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-- Reduce damage if wearing a helmet
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local inv = v:get_inventory()
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local helmet = inv:get_stack("armor", 2)
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if has_mcl_armor and not helmet:is_empty() then
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hp = hp/4*3
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if not his_creative_enabled(name) then
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helmet:add_wear(65535/helmet:get_definition().groups.mcl_armor_uses) --TODO: be sure damage is exactly like mc (informations are missing in the mc wiki)
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inv:set_stack("armor", 2, helmet)
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end
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end
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local msg
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if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
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msg = S("@1 was smashed by a falling anvil.", v:get_player_name())
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@ -71,6 +83,7 @@ local deal_falling_damage = function(self, dtime)
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hit = true
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end
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end
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--TODO: reduce damage for mobs then they will be able to wear armor
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if not hit then
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table.insert(self._hit_mobs, v)
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local way = self._startpos.y - pos.y
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