Implement trading tier unlocking
This commit is contained in:
parent
1db3b079c6
commit
8b95871682
|
@ -4,7 +4,6 @@
|
||||||
--License for code WTFPL and otherwise stated in readmes
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
-- TODO: Per-player trading inventories
|
-- TODO: Per-player trading inventories
|
||||||
-- TODO: Trading tiers
|
|
||||||
-- TODO: Trade locking
|
-- TODO: Trade locking
|
||||||
|
|
||||||
-- intllib
|
-- intllib
|
||||||
|
@ -315,12 +314,11 @@ local init_profession = function(self)
|
||||||
self._profession = matches[p]
|
self._profession = matches[p]
|
||||||
end
|
end
|
||||||
if not self._max_trade_tier then
|
if not self._max_trade_tier then
|
||||||
-- TODO: Start with tier 1
|
self._max_trade_tier = 1
|
||||||
self._max_trade_tier = 10
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local update_trades = function(self, inv)
|
local init_trades = function(self, inv)
|
||||||
local profession = professions[self._profession]
|
local profession = professions[self._profession]
|
||||||
local trade_tiers = profession.trades
|
local trade_tiers = profession.trades
|
||||||
if trade_tiers == nil then
|
if trade_tiers == nil then
|
||||||
|
@ -329,7 +327,7 @@ local update_trades = function(self, inv)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local max_tier = math.min(#trade_tiers, self._max_trade_tier)
|
local max_tier = #trade_tiers
|
||||||
local trades = {}
|
local trades = {}
|
||||||
for tiernum=1, max_tier do
|
for tiernum=1, max_tier do
|
||||||
local tier = trade_tiers[tiernum]
|
local tier = trade_tiers[tiernum]
|
||||||
|
@ -350,18 +348,21 @@ local update_trades = function(self, inv)
|
||||||
table.insert(trades, {
|
table.insert(trades, {
|
||||||
wanted = wanted,
|
wanted = wanted,
|
||||||
offered = offered_item .. " " .. offered_count,
|
offered = offered_item .. " " .. offered_count,
|
||||||
tier = tiernum,
|
tier = tiernum, -- tier of this trade
|
||||||
|
traded_once = false, -- true if trade was traded at least once
|
||||||
|
trade_counter = 0, -- how often the this trade was mate after the last time it got unlocked
|
||||||
|
locked = false, -- if this trade is locked. Locked trades can't be used
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
self._trades = minetest.serialize(trades)
|
self._trades = minetest.serialize(trades)
|
||||||
end
|
end
|
||||||
|
|
||||||
local set_trade = function(self, player, inv, concrete_tradenum)
|
local set_trade = function(trader, player, inv, concrete_tradenum)
|
||||||
local trades = minetest.deserialize(self._trades)
|
local trades = minetest.deserialize(trader._trades)
|
||||||
if not trades then
|
if not trades then
|
||||||
update_trades(self)
|
init_trades(trader)
|
||||||
trades = minetest.deserialize(self._trades)
|
trades = minetest.deserialize(trader._trades)
|
||||||
if not trades then
|
if not trades then
|
||||||
minetest.log("error", "[mobs_mc] Failed to select villager trade!")
|
minetest.log("error", "[mobs_mc] Failed to select villager trade!")
|
||||||
return
|
return
|
||||||
|
@ -376,6 +377,11 @@ local set_trade = function(self, player, inv, concrete_tradenum)
|
||||||
player_tradenum[player:get_player_name()] = concrete_tradenum
|
player_tradenum[player:get_player_name()] = concrete_tradenum
|
||||||
end
|
end
|
||||||
local trade = trades[concrete_tradenum]
|
local trade = trades[concrete_tradenum]
|
||||||
|
if trader._max_trade_tier < trade.tier then
|
||||||
|
concrete_tradenum = 1
|
||||||
|
player_tradenum[player:get_player_name()] = concrete_tradenum
|
||||||
|
trade = trades[concrete_tradenum]
|
||||||
|
end
|
||||||
inv:set_stack("wanted", 1, ItemStack(trade.wanted[1]))
|
inv:set_stack("wanted", 1, ItemStack(trade.wanted[1]))
|
||||||
inv:set_stack("offered", 1, ItemStack(trade.offered))
|
inv:set_stack("offered", 1, ItemStack(trade.offered))
|
||||||
if trade.wanted[2] then
|
if trade.wanted[2] then
|
||||||
|
@ -501,7 +507,7 @@ mobs:register_mob("mobs_mc:villager", {
|
||||||
|
|
||||||
init_profession(self)
|
init_profession(self)
|
||||||
if self._trades == nil then
|
if self._trades == nil then
|
||||||
update_trades(self)
|
init_trades(self)
|
||||||
end
|
end
|
||||||
if self._trades == false then
|
if self._trades == false then
|
||||||
-- Villager has no trades, rightclick is a no-op
|
-- Villager has no trades, rightclick is a no-op
|
||||||
|
@ -579,20 +585,57 @@ mobs:register_mob("mobs_mc:villager", {
|
||||||
end,
|
end,
|
||||||
on_take = function(inv, listname, index, stack, player)
|
on_take = function(inv, listname, index, stack, player)
|
||||||
local accept
|
local accept
|
||||||
|
local name = player:get_player_name()
|
||||||
if listname == "output" then
|
if listname == "output" then
|
||||||
inv:remove_item("input", inv:get_stack("wanted", 1))
|
inv:remove_item("input", inv:get_stack("wanted", 1))
|
||||||
local wanted2 = inv:get_stack("wanted", 2)
|
local wanted2 = inv:get_stack("wanted", 2)
|
||||||
if not wanted2:is_empty() then
|
if not wanted2:is_empty() then
|
||||||
inv:remove_item("input", inv:get_stack("wanted", 2))
|
inv:remove_item("input", inv:get_stack("wanted", 2))
|
||||||
end
|
end
|
||||||
|
local trader = player_trading_with[name]
|
||||||
|
local tradenum = player_tradenum[name]
|
||||||
|
local trades
|
||||||
|
if trader and trader._trades then
|
||||||
|
trades = minetest.deserialize(trader._trades)
|
||||||
|
end
|
||||||
|
if trades then
|
||||||
|
local trade = trades[tradenum]
|
||||||
|
local unlock_stuff = false
|
||||||
|
if not trade.traded_once then
|
||||||
|
unlock_stuff = true
|
||||||
|
trade.traded_once = true
|
||||||
|
elseif math.random(1,5) then
|
||||||
|
-- Otherwise, 20% chance to unlock all trades
|
||||||
|
unlock_stuff = true
|
||||||
|
end
|
||||||
|
if unlock_stuff then
|
||||||
|
-- First-time trade unlock all trades and unlock next trade tier
|
||||||
|
if trade.tier + 1 > trader._max_trade_tier then
|
||||||
|
trader._max_trade_tier = trader._max_trade_tier + 1
|
||||||
|
end
|
||||||
|
for t=1, #trades do
|
||||||
|
trades[t].locked = false
|
||||||
|
trades[t].trade_counter = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
trade.trade_counter = trade.trade_counter + 1
|
||||||
|
if trade.trade_counter >= 12 then
|
||||||
|
trade.locked = true
|
||||||
|
elseif trade.trade_counter >= 2 then
|
||||||
|
math.random(1, math.random(1, 20))
|
||||||
|
trade.locked = true
|
||||||
|
end
|
||||||
|
else
|
||||||
|
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
|
||||||
|
end
|
||||||
accept = true
|
accept = true
|
||||||
elseif listname == "input" then
|
elseif listname == "input" then
|
||||||
update_offer(inv, player, false)
|
update_offer(inv, player, false)
|
||||||
end
|
end
|
||||||
if accept then
|
if accept then
|
||||||
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
|
minetest.sound_play("mobs_mc_villager_accept", {to_player = name})
|
||||||
else
|
else
|
||||||
minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
|
minetest.sound_play("mobs_mc_villager_deny", {to_player = name})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
@ -603,7 +646,7 @@ mobs:register_mob("mobs_mc:villager", {
|
||||||
inv:set_size("offered", 1)
|
inv:set_size("offered", 1)
|
||||||
|
|
||||||
player_tradenum[name] = 1
|
player_tradenum[name] = 1
|
||||||
set_trade(self, player, inv, player_tradenum[name])
|
set_trade(self, clicker, inv, player_tradenum[name])
|
||||||
|
|
||||||
show_trade_formspec(name, self)
|
show_trade_formspec(name, self)
|
||||||
end,
|
end,
|
||||||
|
@ -664,6 +707,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if not trader or not trader.object:get_luaentity() then
|
if not trader or not trader.object:get_luaentity() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
local trades = trader._trades
|
||||||
|
if not trades then
|
||||||
|
return
|
||||||
|
end
|
||||||
player_tradenum[name] = player_tradenum[name] + 1
|
player_tradenum[name] = player_tradenum[name] + 1
|
||||||
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
|
||||||
set_trade(trader, player, inv, player_tradenum[name])
|
set_trade(trader, player, inv, player_tradenum[name])
|
||||||
|
@ -674,6 +721,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if not trader or not trader.object:get_luaentity() then
|
if not trader or not trader.object:get_luaentity() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
local trades = trader._trades
|
||||||
|
if not trades then
|
||||||
|
return
|
||||||
|
end
|
||||||
player_tradenum[name] = player_tradenum[name] - 1
|
player_tradenum[name] = player_tradenum[name] - 1
|
||||||
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
|
local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
|
||||||
set_trade(trader, player, inv, player_tradenum[name])
|
set_trade(trader, player, inv, player_tradenum[name])
|
||||||
|
|
Loading…
Reference in New Issue