Add in basic movement rotation testing
This commit is contained in:
parent
67259891a8
commit
8b200c7352
|
@ -651,7 +651,6 @@ local mob_step = function(self, dtime)
|
|||
--end
|
||||
|
||||
-- smooth rotation by ThomasMonroe314
|
||||
|
||||
--[[
|
||||
if self.delay and self.delay > 0 then
|
||||
|
||||
|
@ -1067,6 +1066,12 @@ minetest.register_entity(name, {
|
|||
_cmi_is_mob = true,
|
||||
pushable = def.pushable or true,
|
||||
|
||||
--j4i stuff
|
||||
--automatic_rotate = 360,
|
||||
automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
|
||||
automatic_face_movement_max_rotation_per_sec = 360,
|
||||
backface_culling = true,
|
||||
--end j4i stuff
|
||||
|
||||
-- MCL2 extensions
|
||||
teleport = teleport,
|
||||
|
|
|
@ -9,6 +9,7 @@ local cow_def = {
|
|||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
rotate = 270,
|
||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_cow.b3d",
|
||||
|
|
Loading…
Reference in New Issue