Add in basic movement rotation testing
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@ -651,7 +651,6 @@ local mob_step = function(self, dtime)
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--end
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--end
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-- smooth rotation by ThomasMonroe314
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-- smooth rotation by ThomasMonroe314
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--[[
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--[[
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if self.delay and self.delay > 0 then
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if self.delay and self.delay > 0 then
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@ -1067,6 +1066,12 @@ minetest.register_entity(name, {
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_cmi_is_mob = true,
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_cmi_is_mob = true,
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pushable = def.pushable or true,
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pushable = def.pushable or true,
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--j4i stuff
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--automatic_rotate = 360,
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automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
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automatic_face_movement_max_rotation_per_sec = 360,
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backface_culling = true,
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--end j4i stuff
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-- MCL2 extensions
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-- MCL2 extensions
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teleport = teleport,
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teleport = teleport,
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@ -9,6 +9,7 @@ local cow_def = {
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hp_max = 10,
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hp_max = 10,
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xp_min = 1,
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xp_min = 1,
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xp_max = 3,
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xp_max = 3,
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rotate = 270,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_cow.b3d",
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mesh = "mobs_mc_cow.b3d",
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