Add multiplayer support for pumpkin hud
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@ -124,26 +124,32 @@ pumpkin_face_base_def._mcl_armor_preview = "mcl_farming_pumpkin_face_preview.png
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if minetest.get_modpath("mcl_armor") then
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local pumpkin_hud = {}
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local add_pumpkin_hud = function(player)
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pumpkin_hud = player:hud_add({
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local name = player:get_player_name()
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pumpkin_hud[name] = {
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pumpkin_blur = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -100, y = -100},
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text = "mcl_farming_pumpkin_hud.png",
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z_index = -200
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})
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}),
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--this is a fake crosshair, because hotbar and crosshair doesn't support z_index
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--TODO: remove this and add correct z_index values when this is fixed: https://github.com/minetest/minetest/issues/9270
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player:hud_add({
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--TODO: remove this and add correct z_index values
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fake_crosshair = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = 1, y = 1},
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text = "crosshair.png",
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z_index = -100
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})
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}
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end
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local remove_pumpkin_hud = function(player)
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if pumpkin_hud then
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player:hud_remove(pumpkin_hud)
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local name = player:get_player_name()
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if pumpkin_hud[name] then
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player:hud_remove(pumpkin_hud[name].pumpkin_blur)
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player:hud_remove(pumpkin_hud[name].fake_crosshair)
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pumpkin_hud[name] = nil
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end
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end
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@ -157,10 +163,12 @@ if minetest.get_modpath("mcl_armor") then
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add_pumpkin_hud(player)
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end
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end)
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minetest.register_on_dieplayer(function(player)
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remove_pumpkin_hud(player)
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end)
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minetest.register_on_leaveplayer(function(player)
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remove_pumpkin_hud(player)
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end)
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end
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-- Register stem growth
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