diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 23433ebb1..6e877cbce 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -413,11 +413,7 @@ local function on_step_work(self, dtime, moveresult) self:check_water_flow() - if not self._jumping_cliff then - self._can_jump_cliff = self:can_jump_cliff() - else - self._can_jump_cliff = false - end + self._can_jump_cliff = not self._jumping_cliff and self:can_jump_cliff() self:flop() @@ -503,26 +499,24 @@ end -- main mob function function mob_class:on_step(dtime, moveresult) - if not DEVELOPMENT then - -- Removed as bundled Lua (5.1 doesn't support xpcall) - --local status, retVal = xpcall(on_step_work, on_step_error_handler, self, dtime) - local status, retVal = pcall(on_step_work, self, dtime, moveresult) - if status then - return retVal - else - warn_user_error () - local pos = self.object:get_pos() - if pos then - local node = minetest.get_node(pos) - if node and node.name == "ignore" then - minetest.log("warning", "Pos is ignored: " .. dump(pos)) - end - end - log_error (dump(retVal), dump(pos), dump(self)) - end - else - return on_step_work (self, dtime, moveresult) + if DEVELOPMENT then + return on_step_work(self, dtime, moveresult) end + -- Removed as bundled Lua (5.1 doesn't support xpcall) + --local status, retVal = xpcall(on_step_work, on_step_error_handler, self, dtime) + local status, retVal = pcall(on_step_work, self, dtime, moveresult) + if status then + return retVal + end + warn_user_error () + local pos = self.object:get_pos() + if pos then + local node = minetest.get_node(pos) + if node and node.name == "ignore" then + minetest.log("warning", "Pos is ignored: " .. dump(pos)) + end + end + log_error (dump(retVal), dump(pos), dump(self)) end local timer = 0 diff --git a/mods/ENTITIES/mcl_mobs/movement.lua b/mods/ENTITIES/mcl_mobs/movement.lua index 9586c2ec0..ffd8bd885 100644 --- a/mods/ENTITIES/mcl_mobs/movement.lua +++ b/mods/ENTITIES/mcl_mobs/movement.lua @@ -755,8 +755,9 @@ function mob_class:go_to_pos(b) if not b then return end local s = self.object:get_pos() if vector.distance(b,s) < .5 then return true end + if b.y > s.y then self:do_jump() end self:turn_in_direction(b.x - s.x, b.z - s.z, 2) - self:set_velocity(self.follow_velocity) + self:set_velocity(self.walk_velocity) self:set_animation("walk") end @@ -909,10 +910,10 @@ function mob_class:do_states_walk() -- otherwise randomly turn elseif random() <= 0.3 then local home = self._home or self._bed - if home and random() < 0.3 then + if home and random() < 0.1 then self:turn_in_direction(home.x - s.x, home.z - s.z, 8) else - self:turn_by(PIHALF * (random() - 0.5), 10) + self:turn_by(PIQUARTER * (random() - 0.5), 10) end end self:set_velocity(self.walk_velocity) diff --git a/mods/ENTITIES/mcl_mobs/pathfinding.lua b/mods/ENTITIES/mcl_mobs/pathfinding.lua index c95d4a375..2cd287cc4 100644 --- a/mods/ENTITIES/mcl_mobs/pathfinding.lua +++ b/mods/ENTITIES/mcl_mobs/pathfinding.lua @@ -42,8 +42,8 @@ function append_paths (wp1, wp2) mcl_log("Cannot append wp's") return end - output_table(wp1) - output_table(wp2) + --output_table(wp1) + --output_table(wp2) for _,a in pairs (wp2) do table.insert(wp1, a) end @@ -51,18 +51,13 @@ function append_paths (wp1, wp2) end local function output_enriched (wp_out) - mcl_log("Output enriched path") + --mcl_log("Output enriched path") local i = 0 for _,outy in pairs (wp_out) do i = i + 1 - mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"])) - local action = outy["action"] if action then - --mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"])) - mcl_log("type: " .. action["type"]) - mcl_log("action: " .. action["action"]) - mcl_log("target: " .. minetest.pos_to_string(action["target"])) + mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"])..", type: " .. action["type"]..", action: " .. action["action"]..", target: " .. minetest.pos_to_string(action["target"])) end --mcl_log("failed attempts: " .. outy["failed_attempts"]) end @@ -113,17 +108,17 @@ end local last_pathing_time = os.time() function mob_class:ready_to_path(prioritised) - mcl_log("Check ready to path") + -- mcl_log("Check ready to path") if self._pf_last_failed and (os.time() - self._pf_last_failed) < PATHFINDING_FAIL_WAIT then - mcl_log("Not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed)) + -- mcl_log("Not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed)) return false else local time_since_path_start = os.time() - last_pathing_time - mcl_log("time_since_path_start: " .. tostring(time_since_path_start)) if prioritised or (time_since_path_start) > PATHING_START_DELAY then - mcl_log("We are ready to pathfind, no previous fail or we are past threshold") + mcl_log("We are ready to pathfind, no previous fail or we are past threshold: "..tostring(time_since_path_start)) return true end + mcl_log("time_since_path_start: " .. tostring(time_since_path_start)) end end @@ -272,13 +267,7 @@ function mob_class:gopath(target, callback_arrived, prioritised) --output_table(wp) self._target = t self.callback_arrived = callback_arrived - local current_location = table.remove(wp,1) - if current_location and current_location["pos"] then - mcl_log("Removing first co-ord? " .. tostring(current_location["pos"])) - else - mcl_log("Nil pos") - end - self.current_target = current_location + self.current_target = table.remove(wp,1) self.waypoints = wp self.state = PATHFINDING return true @@ -300,19 +289,17 @@ function mob_class:interact_with_door(action, target) local n = minetest.get_node(target) if n.name:find("_b_") or n.name:find("_t_") then - mcl_log("Door") local def = minetest.registered_nodes[n.name] - local closed = n.name:find("_b_1") or n.name:find("_t_1") - --if self.state == PATHFINDING then - if closed and action == "open" and def.on_rightclick then - mcl_log("Open door") - def.on_rightclick(target,n,self) - end - if not closed and action == "close" and def.on_rightclick then - mcl_log("Close door") - def.on_rightclick(target,n,self) - end - --else + local meta = minetest.get_meta(target) + local closed = meta:get_int("is_open") == 0 + if closed and action == "open" and def.on_rightclick then + mcl_log("Open door") + def.on_rightclick(target,n,self) + end + if not closed and action == "close" and def.on_rightclick then + mcl_log("Close door") + def.on_rightclick(target,n,self) + end else mcl_log("Not door") end @@ -333,6 +320,7 @@ function mob_class:do_pathfind_action(action) end if type and type == "door" then mcl_log("Type is door") + self.object:set_velocity(vector.zero()) self:interact_with_door(action_val, target) end end @@ -343,8 +331,7 @@ function mob_class:check_gowp(dtime) -- no destination if not p or not self._target then - mcl_log("p: ".. tostring(p)) - mcl_log("self._target: ".. tostring(self._target)) + mcl_log("p: ".. tostring(p)..", self._target: ".. tostring(self._target)) return end @@ -374,11 +361,12 @@ function mob_class:check_gowp(dtime) --distance_to_current_target = vector.distance(p,self.current_target["pos"]) end -- also check next target, maybe we were too fast - local next_target = #self.waypoints > 0 and self.waypoints[1] - if next_target and next_target["pos"] and distance_to_current_target < 2 then + local next_target = #self.waypoints > 1 and self.waypoints[1] + if not self.current_target["action"] and next_target and next_target["pos"] and distance_to_current_target < 1.5 then local dx, dy, dz = next_target["pos"].x-p.x, next_target["pos"].y-p.y, next_target["pos"].z-p.z local distance_to_next_target = (dx*dx+dy*dy*0.25+dz*dz)^0.5 -- reduced weight on y if distance_to_next_target < distance_to_current_target then + mcl_log("Skipped one waypoint.") self.current_target = table.remove(self.waypoints, 1) -- pop waypoint already distance_to_current_target = distance_to_next_target end @@ -387,7 +375,8 @@ function mob_class:check_gowp(dtime) -- 0.6 is working but too sensitive. sends villager back too frequently. 0.7 is quite good, but not with heights -- 0.8 is optimal for 0.025 frequency checks and also 1... Actually. 0.8 is winning -- 0.9 and 1.0 is also good. Stick with unless door open or closing issues - if self.waypoints and #self.waypoints > 0 and ( not self.current_target or not self.current_target["pos"] or distance_to_current_target < 0.8 ) then + local threshold = self.current_target["action"] and 0.8 or 1.2 + if self.waypoints and #self.waypoints > 0 and ( not self.current_target or not self.current_target["pos"] or distance_to_current_target < threshold ) then -- We have waypoints, and are at current_target or have no current target. We need a new current_target. self:do_pathfind_action (self.current_target["action"]) @@ -396,11 +385,15 @@ function mob_class:check_gowp(dtime) self.current_target = table.remove(self.waypoints, 1) -- use smoothing - if #self.waypoints > 0 then + --[[if #self.waypoints > 0 and not self.current_target["action"] then local curwp, nextwp = self.current_target["pos"], self.waypoints[1]["pos"] - self:go_to_pos(vector.new(curwp.x*0.5+nextwp.x*0.5,curwp.y*0.5+nextwp.y*0.5,curwp.z*0.5+nextwp.z*0.5)) - end + self:go_to_pos(vector.new(curwp.x*0.7+nextwp.x*0.3,curwp.y,curwp.z*0.7+nextwp.z*0.3)) + return + end]]-- self:go_to_pos(self.current_target["pos"]) + if self.current_target["action"] then + self:set_velocity(self.walk_velocity * 0.25) + end return elseif self.current_target and self.current_target["pos"] then -- No waypoints left, but have current target and not close enough. Potentially last waypoint to go to. @@ -408,7 +401,7 @@ function mob_class:check_gowp(dtime) self.current_target["failed_attempts"] = self.current_target["failed_attempts"] + 1 local failed_attempts = self.current_target["failed_attempts"] if failed_attempts >= PATHFINDING_FAIL_THRESHOLD then - mcl_log("Failed to reach position (" .. minetest.pos_to_string(self.current_target["pos"]) .. ") too many times. Abandon route. Times tried: " .. failed_attempts) + mcl_log("Failed to reach position " .. minetest.pos_to_string(self.current_target["pos"]) .. " too many times. At: "..minetest.pos_to_string(p).." Abandon route. Times tried: " .. failed_attempts .. " current distance "..distance_to_current_target) self.state = "stand" self.current_target = nil self.waypoints = nil @@ -421,7 +414,7 @@ function mob_class:check_gowp(dtime) --mcl_log("Not at pos with failed attempts ".. failed_attempts ..": ".. minetest.pos_to_string(p) .. "self.current_target: ".. minetest.pos_to_string(self.current_target["pos"]) .. ". Distance: ".. distance_to_current_target) self:go_to_pos(self.current_target["pos"]) - self:turn_by(2 * (math.random() - 0.5), 2) -- but try turning left or right + self:turn_by((math.random() - 0.5), 2) -- but try turning left or right -- Do i just delete current_target, and return so we can find final path. else -- Not at target, no current waypoints or current_target. Through the door and should be able to path to target. @@ -462,7 +455,7 @@ function mob_class:check_gowp(dtime) mcl_log("Current p: ".. minetest.pos_to_string(updated_p)) -- 1.6 is good. is 1.9 better? It could fail less, but will it path to door when it isn't after door - if distance_to_cur_targ > 1.9 then + if distance_to_cur_targ > 1.6 then mcl_log("not close to current target: ".. minetest.pos_to_string(self.current_target["pos"])) self:go_to_pos(self._current_target) else diff --git a/mods/ENTITIES/mcl_mobs/physics.lua b/mods/ENTITIES/mcl_mobs/physics.lua index d79173218..92286c0bd 100644 --- a/mods/ENTITIES/mcl_mobs/physics.lua +++ b/mods/ENTITIES/mcl_mobs/physics.lua @@ -59,9 +59,7 @@ end -- Return true if object is in view_range function mob_class:object_in_range(object) - if not object then - return false - end + if not object then return false end local factor -- Apply view range reduction for special player armor if object:is_player() then @@ -141,12 +139,7 @@ function mob_class:item_drop(cooked, looting_level) end if obj and obj:get_luaentity() then - - obj:set_velocity({ - x = math.random(-10, 10) / 9, - y = 6, - z = math.random(-10, 10) / 9, - }) + obj:set_velocity(vector.new((math.random() - 0.5) * 1.5, 6, (math.random() - 0.5) * 1.5)) elseif obj then obj:remove() -- item does not exist end @@ -862,10 +855,7 @@ end -- falling and fall damage -- returns true if mob died function mob_class:falling(pos, moveresult) - if self.fly and self.state ~= "die" then - return - end - + if self.fly and self.state ~= "die" then return end if not self.fall_speed then self.fall_speed = DEFAULT_FALL_SPEED end if mcl_portals ~= nil then @@ -878,10 +868,10 @@ function mob_class:falling(pos, moveresult) local v = self.object:get_velocity() if v then local new_acceleration - if v.y > 0 then - -- apply gravity when moving up - new_acceleration = vector.new(0, DEFAULT_FALL_SPEED, 0) - elseif v.y <= 0 and v.y > self.fall_speed then + if v.y > 0 and v.y < -0.5 * DEFAULT_FALL_SPEED then + -- when moving up, always use gravity + new_acceleration = vector.new(0, 0.5 * DEFAULT_FALL_SPEED, 0) + elseif v.y <= 0 and v.y > 0.5 * self.fall_speed then -- fall downwards at set speed if moveresult and moveresult.touching_ground then -- when touching ground, retain a minimal gravity to keep the touching_ground flag @@ -894,7 +884,6 @@ function mob_class:falling(pos, moveresult) -- stop accelerating once max fall speed hit new_acceleration = vector.zero() end - self.object:set_acceleration(new_acceleration) end @@ -904,14 +893,14 @@ function mob_class:falling(pos, moveresult) if registered_node.groups.lava then if acc and self.floats_on_lava == 1 then - self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0)) + self.object:set_acceleration(vector.new(0, -self.fall_speed / math.max(1, v.y^2), 0)) end end -- in water then float up if registered_node.groups.water then if acc and self.floats == 1 and minetest.registered_nodes[node_ok(vector.offset(pos,0,self.collisionbox[5] -0.25,0)).name].groups.water then - self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0)) + self.object:set_acceleration(vector.new(0, -self.fall_speed / math.max(1, v.y^2), 0)) end else -- fall damage onto solid ground @@ -935,13 +924,9 @@ end function mob_class:check_water_flow() -- Add water flowing for mobs from mcl_item_entity - local p, node, nn, def - p = self.object:get_pos() - node = minetest.get_node_or_nil(p) - if node then - nn = node.name - def = minetest.registered_nodes[nn] - end + local p = self.object:get_pos() + local node = minetest.get_node_or_nil(p) + local def = node and minetest.registered_nodes[node.name] -- Move item around on flowing liquids if def and def.liquidtype == "flowing" then @@ -961,9 +946,7 @@ function mob_class:check_water_flow() self.physical_state = true self._flowing = true - self.object:set_properties({ - physical = true - }) + self.object:set_properties({ physical = true }) return end elseif self._flowing == true then