movement improvements, door opening
This commit is contained in:
parent
d32d64250b
commit
8ad5d16ccc
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@ -413,11 +413,7 @@ local function on_step_work(self, dtime, moveresult)
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self:check_water_flow()
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if not self._jumping_cliff then
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self._can_jump_cliff = self:can_jump_cliff()
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else
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self._can_jump_cliff = false
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end
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self._can_jump_cliff = not self._jumping_cliff and self:can_jump_cliff()
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self:flop()
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@ -503,26 +499,24 @@ end
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-- main mob function
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function mob_class:on_step(dtime, moveresult)
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if not DEVELOPMENT then
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-- Removed as bundled Lua (5.1 doesn't support xpcall)
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--local status, retVal = xpcall(on_step_work, on_step_error_handler, self, dtime)
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local status, retVal = pcall(on_step_work, self, dtime, moveresult)
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if status then
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return retVal
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else
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warn_user_error ()
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local pos = self.object:get_pos()
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if pos then
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local node = minetest.get_node(pos)
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if node and node.name == "ignore" then
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minetest.log("warning", "Pos is ignored: " .. dump(pos))
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end
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end
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log_error (dump(retVal), dump(pos), dump(self))
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end
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else
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return on_step_work (self, dtime, moveresult)
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if DEVELOPMENT then
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return on_step_work(self, dtime, moveresult)
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end
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-- Removed as bundled Lua (5.1 doesn't support xpcall)
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--local status, retVal = xpcall(on_step_work, on_step_error_handler, self, dtime)
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local status, retVal = pcall(on_step_work, self, dtime, moveresult)
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if status then
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return retVal
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end
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warn_user_error ()
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local pos = self.object:get_pos()
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if pos then
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local node = minetest.get_node(pos)
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if node and node.name == "ignore" then
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minetest.log("warning", "Pos is ignored: " .. dump(pos))
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end
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end
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log_error (dump(retVal), dump(pos), dump(self))
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end
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local timer = 0
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@ -755,8 +755,9 @@ function mob_class:go_to_pos(b)
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if not b then return end
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local s = self.object:get_pos()
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if vector.distance(b,s) < .5 then return true end
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if b.y > s.y then self:do_jump() end
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self:turn_in_direction(b.x - s.x, b.z - s.z, 2)
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self:set_velocity(self.follow_velocity)
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self:set_velocity(self.walk_velocity)
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self:set_animation("walk")
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end
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@ -909,10 +910,10 @@ function mob_class:do_states_walk()
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-- otherwise randomly turn
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elseif random() <= 0.3 then
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local home = self._home or self._bed
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if home and random() < 0.3 then
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if home and random() < 0.1 then
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self:turn_in_direction(home.x - s.x, home.z - s.z, 8)
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else
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self:turn_by(PIHALF * (random() - 0.5), 10)
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self:turn_by(PIQUARTER * (random() - 0.5), 10)
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end
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end
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self:set_velocity(self.walk_velocity)
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@ -42,8 +42,8 @@ function append_paths (wp1, wp2)
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mcl_log("Cannot append wp's")
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return
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end
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output_table(wp1)
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output_table(wp2)
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--output_table(wp1)
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--output_table(wp2)
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for _,a in pairs (wp2) do
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table.insert(wp1, a)
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end
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@ -51,18 +51,13 @@ function append_paths (wp1, wp2)
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end
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local function output_enriched (wp_out)
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mcl_log("Output enriched path")
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--mcl_log("Output enriched path")
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local i = 0
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for _,outy in pairs (wp_out) do
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i = i + 1
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mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
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local action = outy["action"]
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if action then
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--mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
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mcl_log("type: " .. action["type"])
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mcl_log("action: " .. action["action"])
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mcl_log("target: " .. minetest.pos_to_string(action["target"]))
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mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"])..", type: " .. action["type"]..", action: " .. action["action"]..", target: " .. minetest.pos_to_string(action["target"]))
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end
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--mcl_log("failed attempts: " .. outy["failed_attempts"])
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end
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@ -113,17 +108,17 @@ end
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local last_pathing_time = os.time()
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function mob_class:ready_to_path(prioritised)
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mcl_log("Check ready to path")
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-- mcl_log("Check ready to path")
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if self._pf_last_failed and (os.time() - self._pf_last_failed) < PATHFINDING_FAIL_WAIT then
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mcl_log("Not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed))
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-- mcl_log("Not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed))
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return false
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else
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local time_since_path_start = os.time() - last_pathing_time
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mcl_log("time_since_path_start: " .. tostring(time_since_path_start))
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if prioritised or (time_since_path_start) > PATHING_START_DELAY then
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mcl_log("We are ready to pathfind, no previous fail or we are past threshold")
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mcl_log("We are ready to pathfind, no previous fail or we are past threshold: "..tostring(time_since_path_start))
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return true
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end
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mcl_log("time_since_path_start: " .. tostring(time_since_path_start))
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end
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end
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@ -272,13 +267,7 @@ function mob_class:gopath(target, callback_arrived, prioritised)
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--output_table(wp)
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self._target = t
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self.callback_arrived = callback_arrived
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local current_location = table.remove(wp,1)
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if current_location and current_location["pos"] then
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mcl_log("Removing first co-ord? " .. tostring(current_location["pos"]))
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else
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mcl_log("Nil pos")
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end
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self.current_target = current_location
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self.current_target = table.remove(wp,1)
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self.waypoints = wp
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self.state = PATHFINDING
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return true
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@ -300,19 +289,17 @@ function mob_class:interact_with_door(action, target)
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local n = minetest.get_node(target)
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if n.name:find("_b_") or n.name:find("_t_") then
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mcl_log("Door")
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local def = minetest.registered_nodes[n.name]
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local closed = n.name:find("_b_1") or n.name:find("_t_1")
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--if self.state == PATHFINDING then
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if closed and action == "open" and def.on_rightclick then
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mcl_log("Open door")
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def.on_rightclick(target,n,self)
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end
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if not closed and action == "close" and def.on_rightclick then
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mcl_log("Close door")
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def.on_rightclick(target,n,self)
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end
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--else
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local meta = minetest.get_meta(target)
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local closed = meta:get_int("is_open") == 0
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if closed and action == "open" and def.on_rightclick then
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mcl_log("Open door")
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def.on_rightclick(target,n,self)
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end
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if not closed and action == "close" and def.on_rightclick then
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mcl_log("Close door")
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def.on_rightclick(target,n,self)
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end
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else
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mcl_log("Not door")
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end
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@ -333,6 +320,7 @@ function mob_class:do_pathfind_action(action)
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end
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if type and type == "door" then
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mcl_log("Type is door")
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self.object:set_velocity(vector.zero())
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self:interact_with_door(action_val, target)
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end
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end
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@ -343,8 +331,7 @@ function mob_class:check_gowp(dtime)
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-- no destination
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if not p or not self._target then
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mcl_log("p: ".. tostring(p))
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mcl_log("self._target: ".. tostring(self._target))
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mcl_log("p: ".. tostring(p)..", self._target: ".. tostring(self._target))
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return
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end
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@ -374,11 +361,12 @@ function mob_class:check_gowp(dtime)
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--distance_to_current_target = vector.distance(p,self.current_target["pos"])
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end
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-- also check next target, maybe we were too fast
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local next_target = #self.waypoints > 0 and self.waypoints[1]
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if next_target and next_target["pos"] and distance_to_current_target < 2 then
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local next_target = #self.waypoints > 1 and self.waypoints[1]
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if not self.current_target["action"] and next_target and next_target["pos"] and distance_to_current_target < 1.5 then
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local dx, dy, dz = next_target["pos"].x-p.x, next_target["pos"].y-p.y, next_target["pos"].z-p.z
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local distance_to_next_target = (dx*dx+dy*dy*0.25+dz*dz)^0.5 -- reduced weight on y
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if distance_to_next_target < distance_to_current_target then
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mcl_log("Skipped one waypoint.")
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self.current_target = table.remove(self.waypoints, 1) -- pop waypoint already
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distance_to_current_target = distance_to_next_target
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end
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@ -387,7 +375,8 @@ function mob_class:check_gowp(dtime)
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-- 0.6 is working but too sensitive. sends villager back too frequently. 0.7 is quite good, but not with heights
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-- 0.8 is optimal for 0.025 frequency checks and also 1... Actually. 0.8 is winning
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-- 0.9 and 1.0 is also good. Stick with unless door open or closing issues
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if self.waypoints and #self.waypoints > 0 and ( not self.current_target or not self.current_target["pos"] or distance_to_current_target < 0.8 ) then
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local threshold = self.current_target["action"] and 0.8 or 1.2
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if self.waypoints and #self.waypoints > 0 and ( not self.current_target or not self.current_target["pos"] or distance_to_current_target < threshold ) then
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-- We have waypoints, and are at current_target or have no current target. We need a new current_target.
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self:do_pathfind_action (self.current_target["action"])
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@ -396,11 +385,15 @@ function mob_class:check_gowp(dtime)
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self.current_target = table.remove(self.waypoints, 1)
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-- use smoothing
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if #self.waypoints > 0 then
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--[[if #self.waypoints > 0 and not self.current_target["action"] then
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local curwp, nextwp = self.current_target["pos"], self.waypoints[1]["pos"]
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self:go_to_pos(vector.new(curwp.x*0.5+nextwp.x*0.5,curwp.y*0.5+nextwp.y*0.5,curwp.z*0.5+nextwp.z*0.5))
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end
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self:go_to_pos(vector.new(curwp.x*0.7+nextwp.x*0.3,curwp.y,curwp.z*0.7+nextwp.z*0.3))
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return
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end]]--
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self:go_to_pos(self.current_target["pos"])
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if self.current_target["action"] then
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self:set_velocity(self.walk_velocity * 0.25)
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end
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return
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elseif self.current_target and self.current_target["pos"] then
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-- No waypoints left, but have current target and not close enough. Potentially last waypoint to go to.
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@ -408,7 +401,7 @@ function mob_class:check_gowp(dtime)
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self.current_target["failed_attempts"] = self.current_target["failed_attempts"] + 1
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local failed_attempts = self.current_target["failed_attempts"]
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if failed_attempts >= PATHFINDING_FAIL_THRESHOLD then
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mcl_log("Failed to reach position (" .. minetest.pos_to_string(self.current_target["pos"]) .. ") too many times. Abandon route. Times tried: " .. failed_attempts)
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mcl_log("Failed to reach position " .. minetest.pos_to_string(self.current_target["pos"]) .. " too many times. At: "..minetest.pos_to_string(p).." Abandon route. Times tried: " .. failed_attempts .. " current distance "..distance_to_current_target)
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self.state = "stand"
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self.current_target = nil
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self.waypoints = nil
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@ -421,7 +414,7 @@ function mob_class:check_gowp(dtime)
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--mcl_log("Not at pos with failed attempts ".. failed_attempts ..": ".. minetest.pos_to_string(p) .. "self.current_target: ".. minetest.pos_to_string(self.current_target["pos"]) .. ". Distance: ".. distance_to_current_target)
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self:go_to_pos(self.current_target["pos"])
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self:turn_by(2 * (math.random() - 0.5), 2) -- but try turning left or right
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self:turn_by((math.random() - 0.5), 2) -- but try turning left or right
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-- Do i just delete current_target, and return so we can find final path.
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else
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-- Not at target, no current waypoints or current_target. Through the door and should be able to path to target.
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@ -462,7 +455,7 @@ function mob_class:check_gowp(dtime)
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mcl_log("Current p: ".. minetest.pos_to_string(updated_p))
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-- 1.6 is good. is 1.9 better? It could fail less, but will it path to door when it isn't after door
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if distance_to_cur_targ > 1.9 then
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if distance_to_cur_targ > 1.6 then
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mcl_log("not close to current target: ".. minetest.pos_to_string(self.current_target["pos"]))
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self:go_to_pos(self._current_target)
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else
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@ -59,9 +59,7 @@ end
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-- Return true if object is in view_range
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function mob_class:object_in_range(object)
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if not object then
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return false
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end
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if not object then return false end
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local factor
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-- Apply view range reduction for special player armor
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if object:is_player() then
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@ -141,12 +139,7 @@ function mob_class:item_drop(cooked, looting_level)
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end
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if obj and obj:get_luaentity() then
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obj:set_velocity({
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x = math.random(-10, 10) / 9,
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y = 6,
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z = math.random(-10, 10) / 9,
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})
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obj:set_velocity(vector.new((math.random() - 0.5) * 1.5, 6, (math.random() - 0.5) * 1.5))
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elseif obj then
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obj:remove() -- item does not exist
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end
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@ -862,10 +855,7 @@ end
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-- falling and fall damage
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-- returns true if mob died
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function mob_class:falling(pos, moveresult)
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if self.fly and self.state ~= "die" then
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return
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end
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if self.fly and self.state ~= "die" then return end
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if not self.fall_speed then self.fall_speed = DEFAULT_FALL_SPEED end
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if mcl_portals ~= nil then
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@ -878,10 +868,10 @@ function mob_class:falling(pos, moveresult)
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local v = self.object:get_velocity()
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if v then
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local new_acceleration
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if v.y > 0 then
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-- apply gravity when moving up
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new_acceleration = vector.new(0, DEFAULT_FALL_SPEED, 0)
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elseif v.y <= 0 and v.y > self.fall_speed then
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if v.y > 0 and v.y < -0.5 * DEFAULT_FALL_SPEED then
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-- when moving up, always use gravity
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new_acceleration = vector.new(0, 0.5 * DEFAULT_FALL_SPEED, 0)
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elseif v.y <= 0 and v.y > 0.5 * self.fall_speed then
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-- fall downwards at set speed
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if moveresult and moveresult.touching_ground then
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-- when touching ground, retain a minimal gravity to keep the touching_ground flag
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@ -894,7 +884,6 @@ function mob_class:falling(pos, moveresult)
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-- stop accelerating once max fall speed hit
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new_acceleration = vector.zero()
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end
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self.object:set_acceleration(new_acceleration)
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end
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@ -904,14 +893,14 @@ function mob_class:falling(pos, moveresult)
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if registered_node.groups.lava then
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if acc and self.floats_on_lava == 1 then
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self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0))
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self.object:set_acceleration(vector.new(0, -self.fall_speed / math.max(1, v.y^2), 0))
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end
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end
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-- in water then float up
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if registered_node.groups.water then
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if acc and self.floats == 1 and minetest.registered_nodes[node_ok(vector.offset(pos,0,self.collisionbox[5] -0.25,0)).name].groups.water then
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self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0))
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self.object:set_acceleration(vector.new(0, -self.fall_speed / math.max(1, v.y^2), 0))
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end
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else
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-- fall damage onto solid ground
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@ -935,13 +924,9 @@ end
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function mob_class:check_water_flow()
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-- Add water flowing for mobs from mcl_item_entity
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local p, node, nn, def
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p = self.object:get_pos()
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node = minetest.get_node_or_nil(p)
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if node then
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nn = node.name
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def = minetest.registered_nodes[nn]
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end
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local p = self.object:get_pos()
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local node = minetest.get_node_or_nil(p)
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local def = node and minetest.registered_nodes[node.name]
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-- Move item around on flowing liquids
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if def and def.liquidtype == "flowing" then
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@ -961,9 +946,7 @@ function mob_class:check_water_flow()
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self.physical_state = true
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self._flowing = true
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self.object:set_properties({
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physical = true
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})
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self.object:set_properties({ physical = true })
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return
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end
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elseif self._flowing == true then
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