From 89b0ae3bb9417c0ec88e6bb3d15e45138c5d549e Mon Sep 17 00:00:00 2001 From: teknomunk Date: Sun, 15 Sep 2024 19:43:21 -0500 Subject: [PATCH] Make snowballs have the same collision conditions as before --- mods/ITEMS/mcl_throwing/snowball.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/mods/ITEMS/mcl_throwing/snowball.lua b/mods/ITEMS/mcl_throwing/snowball.lua index c67ef1c56..c32f9da87 100644 --- a/mods/ITEMS/mcl_throwing/snowball.lua +++ b/mods/ITEMS/mcl_throwing/snowball.lua @@ -54,6 +54,10 @@ vl_projectile.register("mcl_throwing:snowball_entity", { vl_projectile.collides_with_solids, vl_projectile.collides_with_entities, }, + allow_punching = function(self, _, _, object) + return object.is_mob or object._hittable_by_projectile or + not object:is_player() or self._owner ~= object:get_player_name() + end, on_collide_with_solid = function(self, pos, node) if mod_target and node.name == "mcl_target:target_off" then mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks