Refactor mcl_item_entity
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@ -412,14 +412,12 @@ core.register_entity(":__builtin:item", {
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end
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-- Move item around on flowing liquids
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].liquidtype == "flowing" then
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if def and def.liquidtype == "flowing" then
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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--[[ Get flowing direction (function call from flowlib), if there's a liquid.
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NOTE: According to Qwertymine, flowlib.quickflow is only reliable for liquids with a flowing distance of 7.
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Luckily, this is exactly what we need if we only care about water, which has this flowing distance. ]]
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local vec = flowlib.quick_flow(pos, node)
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local vec = flowlib.quick_flow(p, node)
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-- Just to make sure we don't manipulate the speed for no reason
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if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then
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-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
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