Removed handy, axey, swordy, from nether vines & removed useless comments
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32b5b435c5
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88a7a8afab
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@ -113,8 +113,7 @@ minetest.register_node("mcl_crimson:twisting_vines", {
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walkable = false,
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walkable = false,
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climbable = true,
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climbable = true,
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buildable_to = true,
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buildable_to = true,
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groups = {dig_immediate=3, handy=1, axey=1, shearsy=1, swordy=1, vines=1,
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groups = {dig_immediate=3, shearsy=1, vines=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1},
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dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
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selection_box = {
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type = "fixed",
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type = "fixed",
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@ -131,9 +130,8 @@ minetest.register_node("mcl_crimson:twisting_vines", {
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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--placement checks sucess, put twisting vine
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grow_vines(pos, 1, "mcl_crimson:twisting_vines")
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grow_vines(pos, 1, "mcl_crimson:twisting_vines")
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--add sound to vine placement
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local idef = itemstack:get_definition()
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local idef = itemstack:get_definition()
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if success then
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@ -150,7 +148,6 @@ minetest.register_node("mcl_crimson:twisting_vines", {
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end
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end
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return itemstack
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return itemstack
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end,
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end,
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--breaking twisting vines breaks the vines above logic
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on_dig = function(pos, node, digger)
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on_dig = function(pos, node, digger)
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
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local abovenode = minetest.get_node(above)
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local abovenode = minetest.get_node(above)
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@ -192,8 +189,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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walkable = false,
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walkable = false,
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climbable = true,
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climbable = true,
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buildable_to = true,
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buildable_to = true,
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groups = {dig_immediate=3, handy=1, axey=1, shearsy=1, swordy=1, vines=1, dig_by_water=1,
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groups = {dig_immediate=3, shearsy=1, vines=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1},
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destroy_by_lava_flow=1, dig_by_piston=1, deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
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selection_box = {
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type = "fixed",
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type = "fixed",
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@ -210,9 +206,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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--placement check sucess, grow weeping vine
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grow_vines(pos, 1, "mcl_crimson:weeping_vines", -1)
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grow_vines(pos, 1, "mcl_crimson:weeping_vines", -1)
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--add sound to placement
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local idef = itemstack:get_definition()
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local idef = itemstack:get_definition()
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if success then
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@ -229,7 +223,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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end
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end
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return itemstack
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return itemstack
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end,
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end,
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--breaking weeping vines breaks the vines below logic
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on_dig = function(pos, node, digger)
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on_dig = function(pos, node, digger)
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local belownode = minetest.get_node(below)
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local belownode = minetest.get_node(below)
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