Make ice texture opaque by default
Because of glitchy translucency in Minetest
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@ -101,7 +101,7 @@ Flint is a raw material.=Feuerstein ist ein Rohstoff.
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Flowing Lava=Fließende Lava
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Flowing Lava=Fließende Lava
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Flowing Water=Fließendes Wasser
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Flowing Water=Fließendes Wasser
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Frosted Ice=Brüchiges Eis
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Frosted Ice=Brüchiges Eis
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Frosted ice is a short-lived solid translucent block. It melts into a water source within a few seconds.=Brüchiges Eis ist ein kurzlebiger durchscheinender Block. Er wird sich in einigen Sekunden zu einer Wasserquelle verwandeln.
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Frosted ice is a short-lived solid block. It melts into a water source within a few seconds.=Brüchiges Eis ist ein kurzlebiger durchscheinender Block. Er wird sich in einigen Sekunden zu einer Wasserquelle verwandeln.
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Glass=Glas
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Glass=Glas
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Gold Ingot=Goldbarren
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Gold Ingot=Goldbarren
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Gold Nugget=Goldklumpen
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Gold Nugget=Goldklumpen
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@ -117,7 +117,7 @@ Gravel=Kies
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Green Stained Glass=Grünes Buntglas
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Green Stained Glass=Grünes Buntglas
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Grey Stained Glass=Graues Buntglas
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Grey Stained Glass=Graues Buntglas
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Ice=Eis
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Ice=Eis
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Ice is a translucent solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source.=Eis ist ein durchscheinender fester Block, der oft in kalten Gebieten gefunden werden kann. Er schmilzt in der Nähe von Block-Lichtquellen bei einer Helligkeit von 12 oder höher. Wenn es schmilzt oder abgebaut wird, und darunter ein anderer Block war, wird er sich in eine Wasserquelle verwandeln.
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Ice is a solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source.=Eis ist ein durchscheinender fester Block, der oft in kalten Gebieten gefunden werden kann. Er schmilzt in der Nähe von Block-Lichtquellen bei einer Helligkeit von 12 oder höher. Wenn es schmilzt oder abgebaut wird, und darunter ein anderer Block war, wird er sich in eine Wasserquelle verwandeln.
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In the End dimension, starting a fire on this block will create an eternal fire.=In der Ende-Dimension wird Feuer auf diesem Block ewig brennen.
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In the End dimension, starting a fire on this block will create an eternal fire.=In der Ende-Dimension wird Feuer auf diesem Block ewig brennen.
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Iron Ingot=Eisenbarren
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Iron Ingot=Eisenbarren
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Iron Nugget=Eisenklumpen
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Iron Nugget=Eisenklumpen
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@ -101,7 +101,7 @@ Flint is a raw material.=
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Flowing Lava=
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Flowing Lava=
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Flowing Water=
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Flowing Water=
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Frosted Ice=
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Frosted Ice=
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Frosted ice is a short-lived solid translucent block. It melts into a water source within a few seconds.=
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Frosted ice is a short-lived solid block. It melts into a water source within a few seconds.=
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Glass=
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Glass=
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Gold Ingot=
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Gold Ingot=
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Gold Nugget=
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Gold Nugget=
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@ -117,7 +117,7 @@ Gravel=
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Green Stained Glass=
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Green Stained Glass=
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Grey Stained Glass=
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Grey Stained Glass=
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Ice=
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Ice=
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Ice is a translucent solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source.=
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Ice is a solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source.=
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In the End dimension, starting a fire on this block will create an eternal fire.=
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In the End dimension, starting a fire on this block will create an eternal fire.=
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Iron Ingot=
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Iron Ingot=
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Iron Nugget=
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Iron Nugget=
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@ -2,6 +2,14 @@ local S = minetest.get_translator("mcl_core")
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-- Simple solid cubic nodes, most of them are the ground materials and simple building blocks
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-- Simple solid cubic nodes, most of them are the ground materials and simple building blocks
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local translucent_ice = minetest.settings:get_bool("mcl_translucent_ice", false)
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local ice_drawtype
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if translucent_ice then
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ice_drawtype = "glasslike"
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else
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ice_drawtype = "normal"
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end
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minetest.register_node("mcl_core:stone", {
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minetest.register_node("mcl_core:stone", {
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description = S("Stone"),
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description = S("Stone"),
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_doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."),
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_doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."),
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@ -752,12 +760,12 @@ minetest.register_node("mcl_core:obsidian", {
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minetest.register_node("mcl_core:ice", {
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minetest.register_node("mcl_core:ice", {
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description = S("Ice"),
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description = S("Ice"),
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_doc_items_longdesc = S("Ice is a translucent solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source."),
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_doc_items_longdesc = S("Ice is a solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source."),
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drawtype = "glasslike",
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drawtype = ice_drawtype,
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tiles = {"default_ice.png"},
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tiles = {"default_ice.png"},
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is_ground_content = true,
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is_ground_content = true,
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paramtype = "light",
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paramtype = "light",
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use_texture_alpha = true,
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use_texture_alpha = translucent_ice,
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1},
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1},
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drop = "",
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drop = "",
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@ -811,17 +819,17 @@ for i=0,3 do
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local use_doc = i == 0
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local use_doc = i == 0
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local longdesc
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local longdesc
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if use_doc then
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if use_doc then
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longdesc = S("Frosted ice is a short-lived solid translucent block. It melts into a water source within a few seconds.")
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longdesc = S("Frosted ice is a short-lived solid block. It melts into a water source within a few seconds.")
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end
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end
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minetest.register_node("mcl_core:frosted_ice_"..i, {
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minetest.register_node("mcl_core:frosted_ice_"..i, {
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description = S("Frosted Ice"),
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description = S("Frosted Ice"),
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_doc_items_create_entry = use_doc,
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_doc_items_create_entry = use_doc,
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_doc_items_longdesc = longdesc,
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_doc_items_longdesc = longdesc,
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drawtype = "glasslike",
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drawtype = ice_drawtype,
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tiles = {"mcl_core_frosted_ice_"..i..".png"},
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tiles = {"mcl_core_frosted_ice_"..i..".png"},
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is_ground_content = false,
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is_ground_content = false,
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paramtype = "light",
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paramtype = "light",
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use_texture_alpha = true,
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use_texture_alpha = translucent_ice,
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1},
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groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1},
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drop = "",
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drop = "",
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@ -83,6 +83,14 @@ mobs_disable_blood (Disable mob damage particles) bool false
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flame_sound (Flame sound) bool true
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flame_sound (Flame sound) bool true
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[Experimental]
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[Experimental]
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# Whether ice is translucent. If disabled, ice is fully opaque.
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#
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# Note: As of Minetest version 5.1.0, translucent ice above oceans
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# will look weird, there's a lot of flashing/blinking going on
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# due to bugs in Minetest's implementation of translucency.
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# See also: https://github.com/minetest/minetest/issues/95
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mcl_translucent_ice (Translucent ice) bool false
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# Whether to generate fallen logs in some biomes.
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# Whether to generate fallen logs in some biomes.
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# They might not always look pretty and have strange overhangs.
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# They might not always look pretty and have strange overhangs.
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mcl_generate_fallen_logs (Generate fallen logs) bool false
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mcl_generate_fallen_logs (Generate fallen logs) bool false
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