Minecraft-style wool colors
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@ -9,33 +9,35 @@ local wool = {}
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-- colors, and then some recipes using more specific colors for a few non-base
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-- colors, and then some recipes using more specific colors for a few non-base
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-- colors available. When crafting, the last recipes will be checked first.
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-- colors available. When crafting, the last recipes will be checked first.
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wool.dyes = {
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wool.dyes = {
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{"white", "White", nil},
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{"white", "white", "White", nil},
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{"grey", "Grey", "basecolor_grey"},
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{"grey", "dark_grey", "Grey", "unicolor_darkgrey"},
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{"black", "Black", "basecolor_black"},
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{"silver", "grey", "Light Gray", "basecolor_grey"},
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{"red", "Red", "basecolor_red"},
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{"black", "black", "Black", "basecolor_black"},
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{"yellow", "Yellow", "basecolor_yellow"},
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{"red", "red", "Red", "basecolor_red"},
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{"green", "Green", "basecolor_green"},
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{"yellow", "yellow", "Yellow", "basecolor_yellow"},
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{"cyan", "Cyan", "basecolor_cyan"},
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{"green", "green", "Green", "unicolor_dark_green"},
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{"blue", "Blue", "basecolor_blue"},
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{"cyan", "cyan", "Cyan", "basecolor_cyan"},
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{"magenta", "Magenta", "basecolor_magenta"},
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{"blue", "blue", "Blue", "basecolor_blue"},
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{"orange", "Orange", "excolor_orange"},
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{"magenta", "magenta", "Magenta", "basecolor_magenta"},
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{"violet", "Violet", "excolor_violet"},
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{"orange", "orange", "Orange", "excolor_orange"},
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{"brown", "Brown", "unicolor_dark_orange"},
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{"purple", "violet", "Purple", "excolor_violet"},
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{"pink", "Pink", "unicolor_light_red"},
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{"brown", "brown", "Brown", "unicolor_dark_orange"},
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{"dark_grey", "Dark Grey", "unicolor_darkgrey"},
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{"pink", "pink", "Pink", "unicolor_light_red"},
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{"dark_green", "Dark Green", "unicolor_dark_green"},
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{"lime", "lime", "Lime", "basecolor_green"},
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{"light_blue", "light_blue", "Light Blue", "unicolor_light_blue"},
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}
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}
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for _, row in ipairs(wool.dyes) do
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for _, row in ipairs(wool.dyes) do
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local name = row[1]
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local name = row[1]
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local desc = row[2]
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local texture = row[2]
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local craft_color_group = row[3]
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local desc = row[3]
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local craft_color_group = row[4]
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-- Node Definition
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-- Node Definition
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minetest.register_node("wool:"..name, {
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minetest.register_node("wool:"..name, {
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description = desc.." Wool",
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description = desc.." Wool",
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stack_max = 64,
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stack_max = 64,
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is_ground_content = false,
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is_ground_content = false,
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tiles = {"wool_"..name..".png"},
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tiles = {"wool_"..texture..".png"},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
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sounds = default.node_sound_defaults(),
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sounds = default.node_sound_defaults(),
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})
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})
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@ -43,7 +45,7 @@ for _, row in ipairs(wool.dyes) do
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description = desc.." Carpet",
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description = desc.." Carpet",
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walkable = false,
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walkable = false,
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is_ground_content = false,
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is_ground_content = false,
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tiles = {"wool_"..name..".png"},
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tiles = {"wool_"..texture..".png"},
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wield_image = "wool_"..name..".png",
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wield_image = "wool_"..name..".png",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,carpet=1},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,carpet=1},
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sounds = default.node_sound_defaults(),
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sounds = default.node_sound_defaults(),
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