Update mount.lua to fix horse riding problem (#4580)
Previously, horses would continue to move even after the movement key was released. This was because mcl_mobs.drive was returning before stopping the horse. This commit makes mcl_mobs.drive stop the horse before returning. Reviewed-on: VoxeLibre/VoxeLibre#4580 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: THE-NERD2 <pdp9729@gmail.com> Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
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@ -258,6 +258,18 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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end
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end
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-- Stop!
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local s = get_sign(entity.v)
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entity.v = entity.v - 0.02 * s
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if s ~= get_sign(entity.v) then
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entity.object:set_velocity({x = 0, y = 0, z = 0})
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entity.v = 0
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return
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end
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-- if not moving then set animation and return
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if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
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@ -273,18 +285,6 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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mcl_mobs:set_animation(entity, moving_anim)
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end
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-- Stop!
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local s = get_sign(entity.v)
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entity.v = entity.v - 0.02 * s
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if s ~= get_sign(entity.v) then
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entity.object:set_velocity({x = 0, y = 0, z = 0})
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entity.v = 0
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return
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end
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-- enforce speed limit forward and reverse
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local max_spd = entity.max_speed_reverse
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