Fix bed duplication bug when destroyed by TNT
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3bcbb99878
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@ -87,6 +87,13 @@ local function destruct_bed(pos, oldnode)
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if node2 and string.sub(node2.name, -4) == "_top" then
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minetest_remove_node(pos2)
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end
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-- Drop the bed only when removing the top to prevent duplication
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local bed_node_def = minetest.registered_nodes[node.name]
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if bed_node_def and bed_node_def._mcl_beds_drop then
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local stack = ItemStack(bed_node_def._mcl_beds_drop)
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minetest.add_item(pos2, stack)
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end
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else
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if node2 and string.sub(node2.name, -7) == "_bottom" then
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minetest_remove_node(pos2)
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@ -156,7 +163,8 @@ function mcl_beds.register_bed(name, def)
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sounds = def.sounds or default_sounds,
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selection_box = common_box,
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collision_box = common_box,
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drop = def.recipe and name or "",
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_mcl_beds_drop = def.recipe and name or "",
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drop = "",
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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@ -239,7 +247,7 @@ function mcl_beds.register_bed(name, def)
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or default_sounds,
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drop = def.recipe and name or "",
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drop = "",
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selection_box = common_box,
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collision_box = common_box,
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