General effects API overhaul
- added a `register_effect()` function - added the withering effect - registered all the old effects under the new API - unified effect names - updated the main effect checker to use the new API - changed some hardcoded values to support the unified effect naming - added new namespaced metadata effects strings - added support for legacy effect player metadata - potions are still using the old effects API - added glue between old API calls and the new API - renamed the effect icons to support the unified effect naming
This commit is contained in:
parent
753545d714
commit
8477d13c79
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@ -1,4 +1,5 @@
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local EF = {}
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<<<<<<< HEAD
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EF.invisible = {}
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EF.poisoned = {}
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EF.regenerating = {}
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@ -11,24 +12,358 @@ EF.night_vision = {}
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EF.fire_proof = {}
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EF.bad_omen = {}
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EF.withering = {}
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=======
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local registered_effects = {}
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>>>>>>> df28ce66d (General effects API overhaul)
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local EFFECT_TYPES = 0
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for _,_ in pairs(EF) do
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EFFECT_TYPES = EFFECT_TYPES + 1
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minetest.register_on_mods_loaded(function()
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for _,_ in pairs(EF) do
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EFFECT_TYPES = EFFECT_TYPES + 1
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end
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end)
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-- ██████╗░███████╗░██████╗░██╗░██████╗████████╗███████╗██████╗
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-- ██╔══██╗██╔════╝██╔════╝░██║██╔════╝╚══██╔══╝██╔════╝██╔══██╗
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-- ██████╔╝█████╗░░██║░░██╗░██║╚█████╗░░░░██║░░░█████╗░░██████╔╝
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-- ██╔══██╗██╔══╝░░██║░░╚██╗██║░╚═══██╗░░░██║░░░██╔══╝░░██╔══██╗
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-- ██║░░██║███████╗╚██████╔╝██║██████╔╝░░░██║░░░███████╗██║░░██║
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-- ╚═╝░░╚═╝╚══════╝░╚═════╝░╚═╝╚═════╝░░░░╚═╝░░░╚══════╝╚═╝░░╚═╝
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--
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-- ███████╗███████╗███████╗███████╗░█████╗░████████╗░██████╗
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-- ██╔════╝██╔════╝██╔════╝██╔════╝██╔══██╗╚══██╔══╝██╔════╝
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-- █████╗░░█████╗░░█████╗░░█████╗░░██║░░╚═╝░░░██║░░░╚█████╗░
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-- ██╔══╝░░██╔══╝░░██╔══╝░░██╔══╝░░██║░░██╗░░░██║░░░░╚═══██╗
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-- ███████╗██║░░░░░██║░░░░░███████╗╚█████╔╝░░░██║░░░██████╔╝
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-- ╚══════╝╚═╝░░░░░╚═╝░░░░░╚══════╝░╚════╝░░░░╚═╝░░░╚═════╝░
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local function generate_linear_lvl_to_fac(l1, l2)
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local a = l2 - l1
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local b = 2*l1 - l2
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return function(level)
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return (a*level + b)
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end
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end
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local function generate_rational_lvl_to_fac(l1, l2)
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local a = (l1 - l2) / 1.5
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local b = 2*l2 - l1
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return function(level)
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if level == 0 then return 0 end
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return (a/level + b)
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end
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end
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local function generate_modifier_func(name, dmg_flag, mod_func)
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return function(object, damage, reason)
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if EF[name][object] and not reason.flags.bypasses_magic and reason.flags[dmg_flag] then
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return mod_func and mod_func(damage) or 0
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end
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end
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end
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-- API - registers an effect
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-- required parameters in def:
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-- name - string - effect name in code
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-- optional parameters in def:
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-- icon - string - file name of the effect icon in HUD - defaults to one based on name
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-- res_condition - function(object) - returning true if target is to be resistant to the effect
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-- on_start - function(object, factor) - called when dealing the effect
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-- on_load - function(object, factor) - called on_joinplayer and on_activate
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-- on_step - function(dtime, object, factor, duration) - running every step for all objects with this effect
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-- on_hit_timer - function(object, factor, duration) - if defined runs a hit_timer depending on timer_uses_factor value
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-- on_end - function(object) - called when the effect wears off
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-- particle_color - string - colorstring for particles - defaults to #3000EE
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-- uses_factor - bool - whether factor affects the effect
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-- lvl1_factor - integer - factor for lvl1 effect - defaults to 1 if uses_factor
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-- lvl2_factor - integer - factor for lvl2 effect - defaults to 2 if uses_factor
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-- timer_uses_factor - bool - whether hit_timer uses factor (uses_factor must be true) or a constant value (hit_timer_step must be defined)
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-- hit_timer_step - float - interval between hit_timer hits
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-- damage_modifier - string - damage flag of which damage is changed as defined by modifier_func
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-- modifier_func - function(damage) - see damage_modifier, if not defined damage_modifier defaults to 100% resistance
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-- modifier_priority - integer - priority passed when registering damage_modifier - defaults to -50
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function mcl_potions.register_effect(def)
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local modname = minetest.get_current_modname()
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if def.name == nil then
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error("Unable to register effect: name is nil")
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end
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local name = def.name
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local pdef = {}
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if not def.icon then
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pdef.icon = modname.."_effect_"..name..".png"
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else
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pdef.icon = def.icon
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end
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pdef.res_condition = def.res_condition
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pdef.on_start = def.on_start
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pdef.on_load = def.on_load
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pdef.on_step = def.on_step
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pdef.on_hit_timer = def.on_hit_timer
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pdef.on_end = def.on_end
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if not def.particle_color then
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pdef.particle_color = "#3000EE"
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else
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pdef.particle_color = def.particle_color
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end
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if def.uses_factor then
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pdef.uses_factor = true
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local l1 = def.lvl1_factor or 1
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local l2 = def.lvl2_factor or 2*l1
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if l1 < l2 then
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pdef.level_to_factor = generate_linear_lvl_to_fac(l1, l2)
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elseif l1 > l2 then
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pdef.level_to_factor = generate_rational_lvl_to_fac(l1, l2)
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else
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error("Can't extrapolate levels from lvl1 and lvl2 bearing the same factor")
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end
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else
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pdef.uses_factor = false
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end
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if def.on_hit_timer then
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if def.timer_uses_factor then
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if not def.uses_factor then error("Uses factor but does not use factor?") end
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pdef.timer_uses_factor = true
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else
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if not def.hit_timer_step then error("If hit_timer does not use factor, hit_timer_step must be defined") end
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pdef.timer_uses_factor = false
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pdef.hit_timer_step = def.hit_timer_step
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end
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end
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if def.damage_modifier then
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mcl_damage.register_modifier(
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generate_modifier_func(name, def.damage_modifier, def.modifier_func),
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def.modifier_priority or -50
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)
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end
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registered_effects[name] = pdef
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EF[name] = {}
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end
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mcl_potions.register_effect({
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name = "invisibility",
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on_start = function(object, factor)
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mcl_potions.make_invisible(object, true)
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end,
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on_load = function(object, factor)
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mcl_potions.make_invisible(object, true)
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end,
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on_end = function(object)
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mcl_potions.make_invisible(object, false)
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end,
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particle_color = "#7F8392",
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uses_factor = false,
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})
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mcl_potions.register_effect({
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name = "poison",
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res_condition = function(object)
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local entity = object:get_luaentity()
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return (entity and (entity.harmed_by_heal or string.find(entity.name, "spider")))
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end,
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on_hit_timer = function(object, factor, duration)
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if mcl_util.get_hp(object) - 1 > 0 then
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mcl_util.deal_damage(object, 1, {type = "magic"})
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end
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end,
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particle_color = "#4E9331",
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uses_factor = true,
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lvl1_factor = 1.25,
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lvl2_factor = 0.6,
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timer_uses_factor = true,
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})
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mcl_potions.register_effect({
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name = "regeneration",
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res_condition = function(object)
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local entity = object:get_luaentity()
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return (entity and entity.harmed_by_heal)
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end,
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on_hit_timer = function(object, factor, duration)
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local entity = object:get_luaentity()
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if object:is_player() then
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object:set_hp(math.min(object:get_properties().hp_max or 20, object:get_hp() + 1), { type = "set_hp", other = "regeneration" })
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elseif entity and entity.is_mob then
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entity.health = math.min(entity.hp_max, entity.health + 1)
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end
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end,
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particle_color = "#CD5CAB",
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uses_factor = true,
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lvl1_factor = 2.5,
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lvl2_factor = 1.25,
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timer_uses_factor = true,
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})
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mcl_potions.register_effect({
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name = "strength",
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res_condition = function(object)
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return (not object:is_player())
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end,
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particle_color = "#932423",
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})
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mcl_potions.register_effect({
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name = "weakness",
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res_condition = function(object)
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return (not object:is_player())
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end,
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particle_color = "#484D48",
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})
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mcl_potions.register_effect({
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name = "water_breathing",
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on_step = function(dtime, object, factor, duration)
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if not object:is_player() then return end
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if object:get_breath() then
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hb.hide_hudbar(object, "breath")
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if object:get_breath() < 10 then object:set_breath(10) end
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end
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end,
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particle_color = "#2E5299",
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uses_factor = false,
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})
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mcl_potions.register_effect({
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name = "leaping",
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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playerphysics.add_physics_factor(object, "jump", "mcl_potions:leaping", 1+factor)
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end,
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on_end = function(object)
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playerphysics.remove_physics_factor(object, "jump", "mcl_potions:leaping")
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end,
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particle_color = "#22FF4C",
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uses_factor = true,
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lvl1_factor = 0.5,
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lvl2_factor = 1,
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})
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mcl_potions.register_effect({
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name = "swiftness",
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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playerphysics.add_physics_factor(object, "speed", "mcl_potions:swiftness", 1+factor)
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end,
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on_end = function(object)
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playerphysics.remove_physics_factor(object, "speed", "mcl_potions:swiftness")
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end,
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particle_color = "#7CAFC6",
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uses_factor = true,
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lvl1_factor = 0.2,
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lvl2_factor = 0.4,
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})
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mcl_potions.register_effect({
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name = "slowness",
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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playerphysics.add_physics_factor(object, "speed", "mcl_potions:slowness", 1-factor)
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end,
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on_end = function(object)
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playerphysics.remove_physics_factor(object, "speed", "mcl_potions:slowness")
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end,
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particle_color = "#5A6C81",
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uses_factor = true,
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lvl1_factor = 0.15,
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lvl2_factor = 0.3,
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})
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mcl_potions.register_effect({
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name = "night_vision",
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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object:get_meta():set_int("night_vision", 1)
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mcl_weather.skycolor.update_sky_color({object})
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end,
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on_step = function(dtime, object, factor, duration)
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mcl_weather.skycolor.update_sky_color({object})
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end,
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on_end = function(object)
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local meta = object:get_meta()
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meta:set_int("night_vision", 0)
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mcl_weather.skycolor.update_sky_color({object})
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end,
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particle_color = "#1F1FA1",
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uses_factor = false,
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})
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mcl_potions.register_effect({
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name = "fire_resistance",
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res_condition = function(object)
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return (not object:is_player())
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end,
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particle_color = "#E49A3A",
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uses_factor = false,
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damage_modifier = "is_fire",
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})
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mcl_potions.register_effect({
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name = "bad_omen",
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particle_color = "#0b6138",
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})
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mcl_potions.register_effect({
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name = "withering",
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res_condition = function(object)
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local entity = object:get_luaentity()
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return (entity and string.find(entity.name, "wither"))
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end,
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on_hit_timer = function(object, factor, duration)
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if object:is_player() or object:get_luaentity() then
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mcl_util.deal_damage(object, 1, {type = "magic"})
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end
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end,
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particle_color = "#000000",
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uses_factor = true,
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lvl1_factor = 2,
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lvl2_factor = 0.5,
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timer_uses_factor = true,
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})
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-- ██╗░░░██╗██████╗░██████╗░░█████╗░████████╗███████╗
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-- ██║░░░██║██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██╔════╝
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-- ██║░░░██║██████╔╝██║░░██║███████║░░░██║░░░█████╗░░
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-- ██║░░░██║██╔═══╝░██║░░██║██╔══██║░░░██║░░░██╔══╝░░
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-- ╚██████╔╝██║░░░░░██████╦╝██║░░██║░░░██║░░░███████╗
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-- ░╚═════╝░╚═╝░░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
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--
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-- ██╗░░██╗██╗░░░██╗██████╗░
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-- ██║░░██║██║░░░██║██╔══██╗
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-- ███████║██║░░░██║██║░░██║
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-- ██╔══██║██║░░░██║██║░░██║
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-- ██║░░██║╚██████╔╝██████╦╝
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-- ╚═╝░░╚═╝░╚═════╝░╚═════╝░
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local icon_ids = {}
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local function potions_set_hudbar(player)
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<<<<<<< HEAD
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if EF.withering[player] and EF.regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_regen_wither.png", nil, "hudbars_bar_health.png")
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elseif EF.withering[player] then
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hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_wither.png", nil, "hudbars_bar_health.png")
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elseif EF.poisoned[player] and EF.regenerating[player] then
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=======
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if EF.withering[player] and EF.regeneration[player] then
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hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_regen_wither.png", nil, "hudbars_bar_health.png")
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elseif EF.withering[player] then
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hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_wither.png", nil, "hudbars_bar_health.png")
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elseif EF.poison[player] and EF.regeneration[player] then
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>>>>>>> df28ce66d (General effects API overhaul)
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
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elseif EF.poisoned[player] then
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elseif EF.poison[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
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elseif EF.regenerating[player] then
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elseif EF.regeneration[player] then
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate.png", nil, "hudbars_bar_health.png")
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else
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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@ -69,23 +404,17 @@ local function potions_set_icons(player)
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for i=1, EFFECT_TYPES do
|
||||
local icon = icon_ids[name][i]
|
||||
local effect_name = active_effects[i]
|
||||
if effect_name == "swift" and EF.swift[player].is_slow then
|
||||
effect_name = "slow"
|
||||
end
|
||||
if effect_name == nil then
|
||||
player:hud_change(icon, "text", "blank.png")
|
||||
else
|
||||
player:hud_change(icon, "text", "mcl_potions_effect_"..effect_name..".png^[resize:128x128")
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function potions_set_hud(player)
|
||||
|
||||
potions_set_hudbar(player)
|
||||
potions_set_icons(player)
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
@ -103,29 +432,33 @@ end
|
|||
-- ╚█████╔╝██║░░██║███████╗╚█████╔╝██║░╚██╗███████╗██║░░██║
|
||||
-- ░╚════╝░╚═╝░░╚═╝╚══════╝░╚════╝░╚═╝░░╚═╝╚══════╝╚═╝░░╚═╝
|
||||
|
||||
local is_player, entity, meta
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for name, effect in pairs(registered_effects) do
|
||||
for object, vals in pairs(EF[name]) do
|
||||
EF[name][object].timer = vals.timer + dtime
|
||||
|
||||
-- Check for invisible players
|
||||
for player, vals in pairs(EF.invisible) do
|
||||
|
||||
EF.invisible[player].timer = EF.invisible[player].timer + dtime
|
||||
|
||||
if player:get_pos() then mcl_potions._add_spawner(player, "#7F8392") end
|
||||
|
||||
if EF.invisible[player].timer >= EF.invisible[player].dur then
|
||||
mcl_potions.make_invisible(player, false)
|
||||
EF.invisible[player] = nil
|
||||
if player:is_player() then
|
||||
meta = player:get_meta()
|
||||
meta:set_string("_is_invisible", minetest.serialize(EF.invisible[player]))
|
||||
if object:get_pos() then mcl_potions._add_spawner(object, effect.particle_color) end
|
||||
if effect.on_step then effect.on_step(dtime, object, vals.factor, vals.dur) end
|
||||
if effect.on_hit_timer then
|
||||
EF[name][object].hit_timer = (vals.hit_timer or 0) + dtime
|
||||
if EF[name][object].hit_timer >= vals.step then
|
||||
effect.on_hit_timer(object, vals.factor, vals.dur)
|
||||
if EF[name][object] then EF[name][object].hit_timer = 0 end
|
||||
end
|
||||
end
|
||||
potions_set_hud(player)
|
||||
|
||||
if EF[name][object].timer >= vals.dur then
|
||||
if effect.on_end then effect.on_end(object) end
|
||||
EF[name][object] = nil
|
||||
if object:is_player() then
|
||||
meta = object:get_meta()
|
||||
meta:set_string("mcl_potions:"..name, minetest.serialize(EF[name][object]))
|
||||
potions_set_hud(object)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
<<<<<<< HEAD
|
||||
|
||||
-- Check for withering players
|
||||
for player, vals in pairs(EF.withering) do
|
||||
|
@ -402,16 +735,10 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
end
|
||||
|
||||
=======
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end)
|
||||
|
||||
-- Prevent damage to player with Fire Resistance enabled
|
||||
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||
if EF.fire_proof[obj] and not reason.flags.bypasses_magic and reason.flags.is_fire then
|
||||
return 0
|
||||
end
|
||||
end, -50)
|
||||
|
||||
|
||||
|
||||
-- ███████╗███████╗███████╗███████╗░█████╗░████████╗
|
||||
-- ██╔════╝██╔════╝██╔════╝██╔════╝██╔══██╗╚══██╔══╝
|
||||
|
@ -428,6 +755,7 @@ end, -50)
|
|||
-- ╚══════╝░╚════╝░╚═╝░░╚═╝╚═════╝░╚═╝░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
|
||||
|
||||
function mcl_potions._clear_cached_player_data(player)
|
||||
<<<<<<< HEAD
|
||||
EF.invisible[player] = nil
|
||||
EF.poisoned[player] = nil
|
||||
EF.regenerating[player] = nil
|
||||
|
@ -440,24 +768,24 @@ function mcl_potions._clear_cached_player_data(player)
|
|||
EF.fire_proof[player] = nil
|
||||
EF.bad_omen[player] = nil
|
||||
EF.withering[player] = nil
|
||||
=======
|
||||
for name, effect in pairs(EF) do
|
||||
effect[player] = nil
|
||||
end
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
|
||||
meta = player:get_meta()
|
||||
meta:set_int("night_vision", 0)
|
||||
end
|
||||
|
||||
function mcl_potions._reset_player_effects(player, set_hud)
|
||||
|
||||
if not player:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
mcl_potions.make_invisible(player, false)
|
||||
|
||||
playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
|
||||
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
|
||||
|
||||
mcl_weather.skycolor.update_sky_color({player})
|
||||
for name, effect in pairs(registered_effects) do
|
||||
if effect.on_end then effect.on_end(player) end
|
||||
end
|
||||
|
||||
mcl_potions._clear_cached_player_data(player)
|
||||
|
||||
|
@ -467,12 +795,12 @@ function mcl_potions._reset_player_effects(player, set_hud)
|
|||
end
|
||||
|
||||
function mcl_potions._save_player_effects(player)
|
||||
|
||||
if not player:is_player() then
|
||||
return
|
||||
end
|
||||
meta = player:get_meta()
|
||||
|
||||
<<<<<<< HEAD
|
||||
meta:set_string("_is_invisible", minetest.serialize(EF.invisible[player]))
|
||||
meta:set_string("_is_poisoned", minetest.serialize(EF.poisoned[player]))
|
||||
meta:set_string("_is_regenerating", minetest.serialize(EF.regenerating[player]))
|
||||
|
@ -486,23 +814,90 @@ function mcl_potions._save_player_effects(player)
|
|||
meta:set_string("_has_bad_omen", minetest.serialize(EF.bad_omen[player]))
|
||||
meta:set_string("_is_withering", minetest.serialize(EF.withering[player]))
|
||||
|
||||
=======
|
||||
for name, effect in pairs(registered_effects) do
|
||||
meta:set_string("mcl_potions:_EF_"..name, minetest.serialize(EF[name][player]))
|
||||
end
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
function mcl_potions._load_player_effects(player)
|
||||
|
||||
if not player:is_player() then
|
||||
return
|
||||
end
|
||||
meta = player:get_meta()
|
||||
|
||||
if minetest.deserialize(meta:get_string("_is_invisible")) then
|
||||
EF.invisible[player] = minetest.deserialize(meta:get_string("_is_invisible"))
|
||||
mcl_potions.make_invisible(player, true)
|
||||
-- handle legacy meta strings
|
||||
local legacy_invisible = minetest.deserialize(meta:get_string("_is_invisible"))
|
||||
local legacy_poisoned = minetest.deserialize(meta:get_string("_is_poisoned"))
|
||||
local legacy_regenerating = minetest.deserialize(meta:get_string("_is_regenerating"))
|
||||
local legacy_strong = minetest.deserialize(meta:get_string("_is_strong"))
|
||||
local legacy_weak = minetest.deserialize(meta:get_string("_is_weak"))
|
||||
local legacy_water_breathing = minetest.deserialize(meta:get_string("_is_water_breathing"))
|
||||
local legacy_leaping = minetest.deserialize(meta:get_string("_is_leaping"))
|
||||
local legacy_swift = minetest.deserialize(meta:get_string("_is_swift"))
|
||||
local legacy_night_vision = minetest.deserialize(meta:get_string("_is_cat"))
|
||||
local legacy_fireproof = minetest.deserialize(meta:get_string("_is_fire_proof"))
|
||||
local legacy_bad_omen = minetest.deserialize(meta:get_string("_has_bad_omen"))
|
||||
local legacy_withering = minetest.deserialize(meta:get_string("_is_withering"))
|
||||
if legacy_invisible then
|
||||
EF.invisibility[player] = legacy_invisible
|
||||
meta:set_string("_is_invisible", "")
|
||||
end
|
||||
if legacy_poisoned then
|
||||
EF.poison[player] = legacy_poisoned
|
||||
meta:set_string("_is_poisoned", "")
|
||||
end
|
||||
if legacy_regenerating then
|
||||
EF.regeneration[player] = legacy_regenerating
|
||||
meta:set_string("_is_regenerating", "")
|
||||
end
|
||||
if legacy_strong then
|
||||
EF.strength[player] = legacy_strong
|
||||
meta:set_string("_is_strong", "")
|
||||
end
|
||||
if legacy_weak then
|
||||
EF.weakness[player] = legacy_weak
|
||||
meta:set_string("_is_weak", "")
|
||||
end
|
||||
if legacy_water_breathing then
|
||||
EF.water_breathing[player] = legacy_water_breating
|
||||
meta:set_string("_is_water_breating", "")
|
||||
end
|
||||
if legacy_leaping then
|
||||
EF.leaping[player] = legacy_leaping
|
||||
meta:set_string("_is_leaping", "")
|
||||
end
|
||||
if legacy_swift then
|
||||
EF.swiftness[player] = legacy_swift
|
||||
meta:set_string("_is_swift", "")
|
||||
end
|
||||
if legacy_night_vision then
|
||||
EF.night_vision[player] = legacy_night_vision
|
||||
meta:set_string("_is_cat", "")
|
||||
end
|
||||
if legacy_fireproof then
|
||||
EF.fire_resistance[player] = legacy_fireproof
|
||||
meta:set_string("_is_fire_proof", "")
|
||||
end
|
||||
if legacy_bad_omen then
|
||||
EF.bad_omen[player] = legacy_bad_omen
|
||||
meta:set_string("_has_bad_omen", "")
|
||||
end
|
||||
if legacy_withering then
|
||||
EF.withering[player] = legacy_withering
|
||||
meta:set_string("_is_withering", "")
|
||||
end
|
||||
|
||||
if minetest.deserialize(meta:get_string("_is_poisoned")) then
|
||||
EF.poisoned[player] = minetest.deserialize(meta:get_string("_is_poisoned"))
|
||||
-- new API effects + on_load for loaded legacy effects
|
||||
for name, effect in pairs(registered_effects) do
|
||||
local loaded = minetest.deserialize(meta:get_string("mcl_potions:"..name))
|
||||
if loaded then EF[name][player] = loaded end
|
||||
if EF[name][player] and effect.on_load then
|
||||
effect.on_load(player, EF[name][player].factor)
|
||||
end
|
||||
end
|
||||
<<<<<<< HEAD
|
||||
|
||||
if minetest.deserialize(meta:get_string("_is_regenerating")) then
|
||||
EF.regenerating[player] = minetest.deserialize(meta:get_string("_is_regenerating"))
|
||||
|
@ -544,6 +939,8 @@ function mcl_potions._load_player_effects(player)
|
|||
EF.withering[player] = minetest.deserialize(meta:get_string("_is_withering"))
|
||||
end
|
||||
|
||||
=======
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
-- Returns true if player has given effect
|
||||
|
@ -563,12 +960,12 @@ end
|
|||
|
||||
function mcl_potions.player_clear_effect(player,effect)
|
||||
EF[effect][player] = nil
|
||||
potions_set_icons(player)
|
||||
potions_set_hud(player)
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer( function(player)
|
||||
mcl_potions._save_player_effects(player)
|
||||
mcl_potions._clear_cached_player_data(player) -- clearout the buffer to prevent looking for a player not there
|
||||
mcl_potions._clear_cached_player_data(player) -- clear the buffer to prevent looking for a player not there
|
||||
icon_ids[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
|
@ -578,7 +975,7 @@ minetest.register_on_dieplayer( function(player)
|
|||
end)
|
||||
|
||||
minetest.register_on_joinplayer( function(player)
|
||||
mcl_potions._reset_player_effects(player, false) -- make sure there are no wierd holdover effects
|
||||
mcl_potions._reset_player_effects(player, false) -- make sure there are no weird holdover effects
|
||||
mcl_potions._load_player_effects(player)
|
||||
potions_init_icons(player)
|
||||
-- .after required because player:hud_change doesn't work when called
|
||||
|
@ -597,10 +994,8 @@ minetest.register_on_shutdown(function()
|
|||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
mcl_potions._save_player_effects(player)
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
|
||||
-- ░██████╗██╗░░░██╗██████╗░██████╗░░█████╗░██████╗░████████╗██╗███╗░░██╗░██████╗░
|
||||
-- ██╔════╝██║░░░██║██╔══██╗██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██║████╗░██║██╔════╝░
|
||||
-- ╚█████╗░██║░░░██║██████╔╝██████╔╝██║░░██║██████╔╝░░░██║░░░██║██╔██╗██║██║░░██╗░
|
||||
|
@ -727,10 +1122,62 @@ end
|
|||
-- ██║░░░░░╚██████╔╝██║░╚███║╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
|
||||
-- ╚═╝░░░░░░╚═════╝░╚═╝░░╚══╝░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
|
||||
|
||||
local function target_valid(object, name)
|
||||
if object:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = object:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not (registered_effects[name].res_condition
|
||||
and registered_effects[name].res_condition(object)) then return true end
|
||||
end
|
||||
|
||||
function mcl_potions.give_effect(name, object, factor, duration)
|
||||
if not target_valid(object, name) then return false end
|
||||
|
||||
local edef = registered_effects[name]
|
||||
if not edef then return false end
|
||||
if not EF[name][object] then
|
||||
local vals = {dur = duration, timer = 0,}
|
||||
if edef.uses_factor then vals.factor = factor end
|
||||
if edef.on_hit_timer then
|
||||
if edef.timer_uses_factor then vals.step = factor
|
||||
else vals.step = edef.hit_timer_step end
|
||||
end
|
||||
EF[name][object] = vals
|
||||
if edef.on_start then edef.on_start(object, factor) end
|
||||
else
|
||||
local present = EF[name][object]
|
||||
if not edef.uses_factor or (edef.uses_factor and factor >= present.factor) then
|
||||
present.dur = math.max(duration, present.dur - present.timer)
|
||||
present.timer = 0
|
||||
if edef.uses_factor then
|
||||
present.factor = factor
|
||||
if edef.timer_uses_factor then present.step = factor end
|
||||
if edef.on_start then edef.on_start(object, factor) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if object:is_player() then potions_set_hud(object) end
|
||||
end
|
||||
|
||||
function mcl_potions.give_effect_by_level(name, object, level, duration)
|
||||
if level == 0 then return false end
|
||||
if not registered_effects[name].uses_factor then
|
||||
return mcl_potions.give_effect(name, object, 0, duration)
|
||||
end
|
||||
local factor = registered_effects[name].level_to_factor(level)
|
||||
return mcl_potions.give_effect(name, object, factor, duration)
|
||||
end
|
||||
|
||||
function mcl_potions.healing_func(player, hp)
|
||||
|
||||
<<<<<<< HEAD
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
=======
|
||||
if player:get_hp() <= 0 then return false end
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
|
||||
local obj = player:get_luaentity()
|
||||
|
||||
|
@ -755,9 +1202,9 @@ function mcl_potions.healing_func(player, hp)
|
|||
|
||||
mcl_util.deal_damage(player, -hp, {type = "magic"})
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
<<<<<<< HEAD
|
||||
function mcl_potions.swiftness_func(player, factor, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
@ -852,8 +1299,25 @@ function mcl_potions.weakness_func(player, factor, duration)
|
|||
end
|
||||
|
||||
|
||||
=======
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
function mcl_potions.strength_func(player, factor, duration)
|
||||
return mcl_potions.give_effect("strength", player, factor, duration)
|
||||
end
|
||||
function mcl_potions.leaping_func(player, factor, duration)
|
||||
return mcl_potions.give_effect("leaping", player, factor, duration)
|
||||
end
|
||||
function mcl_potions.weakness_func(player, factor, duration)
|
||||
return mcl_potions.give_effect("weakness", player, factor, duration)
|
||||
end
|
||||
function mcl_potions.swiftness_func(player, factor, duration)
|
||||
return mcl_potions.give_effect("swiftness", player, factor, duration)
|
||||
end
|
||||
function mcl_potions.slowness_func(player, factor, duration)
|
||||
return mcl_potions.give_effect("slowness", player, factor, duration)
|
||||
end
|
||||
|
||||
<<<<<<< HEAD
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
|
@ -877,6 +1341,10 @@ function mcl_potions.strength_func(player, factor, duration)
|
|||
potions_set_icons(player)
|
||||
end
|
||||
|
||||
=======
|
||||
function mcl_potions.withering_func(player, factor, duration)
|
||||
return mcl_potions.give_effect("withering", player, factor, duration)
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
|
||||
|
@ -909,6 +1377,7 @@ end
|
|||
|
||||
|
||||
function mcl_potions.poison_func(player, factor, duration)
|
||||
<<<<<<< HEAD
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
|
@ -933,10 +1402,14 @@ function mcl_potions.poison_func(player, factor, duration)
|
|||
potions_set_hud(player)
|
||||
end
|
||||
|
||||
=======
|
||||
return mcl_potions.give_effect("poison", player, factor, duration)
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.regeneration_func(player, factor, duration)
|
||||
<<<<<<< HEAD
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
|
@ -961,10 +1434,14 @@ function mcl_potions.regeneration_func(player, factor, duration)
|
|||
potions_set_hud(player)
|
||||
end
|
||||
|
||||
=======
|
||||
return mcl_potions.give_effect("regeneration", player, factor, duration)
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.invisiblility_func(player, null, duration)
|
||||
<<<<<<< HEAD
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
|
@ -1015,10 +1492,18 @@ function mcl_potions.water_breathing_func(player, null, duration)
|
|||
potions_set_icons(player)
|
||||
end
|
||||
|
||||
=======
|
||||
return mcl_potions.give_effect("invisibility", player, null, duration)
|
||||
end
|
||||
|
||||
function mcl_potions.water_breathing_func(player, null, duration)
|
||||
return mcl_potions.give_effect("water_breathing", player, null, duration)
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.fire_resistance_func(player, null, duration)
|
||||
<<<<<<< HEAD
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
|
@ -1041,10 +1526,14 @@ function mcl_potions.fire_resistance_func(player, null, duration)
|
|||
potions_set_icons(player)
|
||||
end
|
||||
|
||||
=======
|
||||
return mcl_potions.give_effect("fire_resistance", player, null, duration)
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.night_vision_func(player, null, duration)
|
||||
<<<<<<< HEAD
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
|
@ -1077,6 +1566,9 @@ function mcl_potions.night_vision_func(player, null, duration)
|
|||
potions_set_icons(player)
|
||||
end
|
||||
|
||||
=======
|
||||
return mcl_potions.give_effect("night_vision", player, null, duration)
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
function mcl_potions._extinguish_nearby_fire(pos, radius)
|
||||
|
@ -1131,16 +1623,17 @@ function mcl_potions._extinguish_nearby_fire(pos, radius)
|
|||
end
|
||||
|
||||
function mcl_potions.bad_omen_func(player, factor, duration)
|
||||
if not EF.bad_omen[player] then
|
||||
EF.bad_omen[player] = {dur = duration, timer = 0, factor = factor}
|
||||
else
|
||||
local victim = EF.bad_omen[player]
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
victim.factor = factor
|
||||
end
|
||||
|
||||
if player:is_player() then
|
||||
potions_set_icons(player)
|
||||
end
|
||||
mcl_potions.give_effect("bad_omen", player, factor, duration)
|
||||
-- if not EF.bad_omen[player] then
|
||||
-- EF.bad_omen[player] = {dur = duration, timer = 0, factor = factor}
|
||||
-- else
|
||||
-- local victim = EF.bad_omen[player]
|
||||
-- victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
-- victim.timer = 0
|
||||
-- victim.factor = factor
|
||||
-- end
|
||||
--
|
||||
-- if player:is_player() then
|
||||
-- potions_set_icons(player)
|
||||
-- end
|
||||
end
|
||||
|
|
|
@ -535,7 +535,7 @@ local slowness_def = {
|
|||
color = "#5A6C81",
|
||||
effect = 0.85,
|
||||
is_dur = true,
|
||||
on_use = mcl_potions.swiftness_func,
|
||||
on_use = mcl_potions.slowness_func,
|
||||
is_II = true,
|
||||
is_plus = true,
|
||||
is_inv = true,
|
||||
|
|
Loading…
Reference in New Issue