From 835076ea4b2ed25d850ce2452b858fd26ab4364f Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Tue, 26 Oct 2021 14:28:40 +0200 Subject: [PATCH] Document asset contributions --- CONTRIBUTING.md | 57 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index eb93cc2ff..e817f81bd 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -113,6 +113,63 @@ pull requests here: requests that start with a `WIP:` are not done yet, and therefore might not work, so it's not very useful to try them out yet. +### Contributing assets +Due to license problems, MineClone2 can unfortunately not use +Minecraft's assets, therefore we are always looking for asset +contributions. To contribute assets, it can be useful to learn git +basics and read the section for Programmers of this document, however +this is not required. It's also a good idea to join the Discord server +(or alternatively IRC or Matrix). + +#### Textures +For textures we use the Pixel Perfection texture pack. This is mostly +enough; however in some cases - e.g. for newer minecraft features, it's +useful to have texture artists around. If you want to make such +contributions, join our Discord server. Demands for textures will be +communicated there. + +#### Sounds +MineClone2 currently does not have a consistent way to handle sounds. +The sounds in the game come from different sources, like the SnowZone +ressource pack or minetest_game. Unfortunately, MineClone2 does not play +a sound in every situation you would get one in Minecraft. Any help with +sounds is greatly appreciated, however if you add new sounds you should +probably work together with a programmer, to write the code to actually +play these sounds in game. + +#### 3D Models +Most of the 3D Models in MineClone2 come from +[22i's repository](https://github.com/22i/minecraft-voxel-blender-models). +Similar to the textures, we need people that can make 3D Models with +Blender on demand. Many of the models have to be patched, some new +animations have to be added etc. + +#### Translations + +##### Workflow +To add/update support for your language to MineClone2, you should take +the steps documented in the section for Programmers, add/update the +translation files of the mods that you want to update. You can add +support for all mods, just some of them or only one mod; you can update +the translation file entirely or only partly; basically any effort is +valued. If your changes are small, you can also send them to developers +via E-Mail, Discord, IRC or Matrix - they will credit you appropriately. + +##### Things to note +You can use the script at `tools/check_translate_files.py` to compare +the translation files for the language you are working on with the +template files, to see what is missing and what is out of date with +the template file. However, template files are often incomplete and/or +out of date, sometimes they don't match the code. You can update the +translation files if that is required, you can also modifiy the code in +your translation PR if it's related to translation. You can also work on +multiple languages at the same time in one PR. + +#### Crediting +Asset contributions will be credited in their own respective sections in +CREDITS.md. If you have commited the results yourself, you will also be +credited in the Contributors section. + ### Profiling If you own a server, a great way to help us improve MineClone2's code is by giving us profiler results. Profiler results give us detailed