Translate mcl_experience,mcl_enchanting to de
This commit is contained in:
parent
e22b766ffa
commit
821af93675
|
@ -0,0 +1,7 @@
|
|||
# textdomain: mcl_experience
|
||||
[[<player>] <xp>]=[[<Spieler>] <EP>]
|
||||
Gives a player some XP=Gibt einen Spieler ein paar EP
|
||||
Error: Too many parameters!=Fehler: Zu viele Parameter!
|
||||
Error: Incorrect value of XP=Fehler: Ungültiger EP-Wert
|
||||
Error: Player not found=Fehler: Spieler nicht gefunden
|
||||
Added @1 XP to @2, total: @3, experience level: @4=@1 EP an @2 gegeben, gesamt: @3, Erfahrungsstufe: @4
|
|
@ -1,3 +1,4 @@
|
|||
# textdomain: mcl_experience
|
||||
[[<player>] <xp>]=[[<игрок>] <xp>]
|
||||
Gives a player some XP=Даёт игроку XP
|
||||
Error: Too many parameters!=Ошибка: слишком много параметров!
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
# textdomain: mcl_experience
|
||||
[[<player>] <xp>]=[[<joueur>] <xp>]
|
||||
Gives a player some XP=Donne de l'XP à un joueur
|
||||
Error: Too many parameters!=Erreur: Trop de paramètres!
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
# textdomain: mcl_experience
|
||||
[[<player>] <xp>]=
|
||||
Gives a player some XP=
|
||||
Error: Too many parameters!=
|
||||
Error: Incorrect value of XP=
|
||||
Error: Player not found=
|
||||
Added @1 XP to @2, total: @3, experience level: @4=
|
||||
XP are disabled!=
|
||||
|
|
|
@ -0,0 +1,100 @@
|
|||
# textdomain: mcl_enchanting
|
||||
Aqua Affinity=Aquaaffinität
|
||||
Increases underwater mining speed.=Erhöht Unterwassergrabegeschwindigkeit.
|
||||
Bane of Arthropods=Schrecken der Gliederfüßler
|
||||
Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=Erhöht Schaden und gibt Langsamkeit IV an Gliederfüßlern (Spinnen, Höhlenspinenn, Silberfischchen und Endermilben).
|
||||
Blast Protection=Explosionsschutz
|
||||
Reduces explosion damage and knockback.=Reduziert Explosionsschaden und -rückschlag.
|
||||
Channeling=Kanalisierung
|
||||
Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=Kanalisiert einen Blitz zu einem Ziel. Funktioniert nur während Gewitterstürmen und solange kein undurchsichtiger Block im Weg ist.
|
||||
Curse of Binding=Fluch der Bindung
|
||||
Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=Gegenstand kann nicht von den Rüstungsplätzen entfernt werden, außer beim Tod, Zerbrechen oder im Kreativmodus.
|
||||
Curse of Vanishing=Fluch des Verschwindens
|
||||
Item destroyed on death.=Gegenstand wird bei Tod zerstört.
|
||||
Depth Strider=Tiefenstreicher
|
||||
Increases underwater movement speed.=Erhöht Bewegungsgeschwindigkeit im Wasser.
|
||||
Efficiency=Effizienz
|
||||
Increases mining speed.=Erhöht Grabegeschwindigkeit.
|
||||
Feather Falling=Federfall
|
||||
Reduces fall damage.=Reduziert Fallschaden.
|
||||
Fire Aspect=Feieraspekt
|
||||
Sets target on fire.=Zündes das Ziel an.
|
||||
Fire Protection=Feuerschutz
|
||||
Reduces fire damage.=Reduziert Feuerschaden
|
||||
Flame=Flamme
|
||||
Arrows set target on fire.=Pfeile zünden Ziel an.
|
||||
Fortune=Glück
|
||||
Increases certain block drops.=Erhöht bestimmte Blockabwürfe.
|
||||
Frost Walker=Frostläufer
|
||||
Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=Verwandelt Wasser unter dem Spieler zu brüchigem Eis und verhindert Schaden von Magmablöcken.
|
||||
Impaling=Aufspießen
|
||||
Trident deals additional damage to ocean mobs.=Dreizack richtet Zusatzschaden an Ozeanmobs an.
|
||||
Infinity=Unendlichkeit
|
||||
Shooting consumes no regular arrows.=Schüsse verbrauchen keine regulären Pfeile.
|
||||
Knockback=Rückschlag.
|
||||
Increases knockback.=Verstärkt Rückschlag.
|
||||
Looting=Plünderer
|
||||
Increases mob loot.=Erhöht Abwürfe von Mobs.
|
||||
Loyalty=Loyalität
|
||||
Trident returns after being thrown. Higher levels reduce return time.=Dreizack kehrt nach Wurf zurück. Höhere Stufen reduzieren die Rückkehrzeit.
|
||||
Luck of the Sea=Glück des Meeres
|
||||
Increases rate of good loot (enchanting books, etc.)=Erhöht die Rate von guten Abwürfen (verzauberte Bücher, usw.)
|
||||
Lure=Köder
|
||||
Decreases time until rod catches something.=Reduziert die Zeit, bis die Angel etwas fängt.
|
||||
Mending=Ausbessern
|
||||
Repair the item while gaining XP orbs.=Gegenstand reparieren, während man Erfahrungskugeln erhält.
|
||||
Multishot=Mehrschuss
|
||||
Shoot 3 arrows at the cost of one.=3 Pfeile zum Preis von 1 schießen.
|
||||
Piercing=Durchbohren
|
||||
Arrows passes through multiple objects.=Pfeile durchdringen mehrere Objekte.
|
||||
Power=Stärke
|
||||
Increases arrow damage.=Erhöht Pfeilschaden.
|
||||
Projectile Protection=Projektilprojektion
|
||||
Reduces projectile damage.=Reduziert Projektilschaden.
|
||||
Protection=Schutz
|
||||
Reduces most types of damage by 4% for each level.=Reduziert die meisten Schadensarten um 4% je Stufe.
|
||||
Punch=Schlag
|
||||
Increases arrow knockback.=Erhöht Pfeilrückschlag.
|
||||
Quick Charge=Schnellladen
|
||||
Decreases crossbow charging time.=Reduziert Armbrustladezeit.
|
||||
Respiration=Atmung
|
||||
Extends underwater breathing time.=Erhöht Unterwasseratemzeit.
|
||||
Riptide=Strömung
|
||||
Trident launches player with itself when thrown. Works only in water or rain.=Dreizack wirft den Spieler mit. Funktioniert nur im Wasser oder Regen.
|
||||
Sharpness=Schärfe
|
||||
Increases damage.=Erhöht Schaden.
|
||||
Silk Touch=Sorgfalt
|
||||
Mined blocks drop themselves.=Abgebaute Blöcke werfen sich selbst ab.
|
||||
Smite=Qual
|
||||
Increases damage to undead mobs.=Erhöht Schaden für untote Mobs.
|
||||
Soul Speed=Schnelle Seele
|
||||
Increases walking speed on soul sand.=Erhöht Gehgeschwindigkeit auf Seelensand.
|
||||
Sweeping Edge=Schwungklinge
|
||||
Increases sweeping attack damage.=Erhöht Schwungangriffsschaden.
|
||||
Thorns=Dornen
|
||||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflektiert etwas des Schadens beim Erleiden eines Treffers, auf Kosten der Haltbarkeit.
|
||||
Unbreaking=Haltbarkeit
|
||||
Increases item durability.=Erhöht Haldbarkeit des Gegenstands.
|
||||
Inventory=Inventar
|
||||
@1 × Lapis Lazuli=@1 × Lapislazuli
|
||||
Enchantment levels: @1=Verzauberungsstufen: @1
|
||||
Level requirement: @1=Level benötigt: @1
|
||||
Enchant an item=Gegenstand verzaubern
|
||||
<player> <enchantment> [<level>]=<Spieler> <Verzauberung> [<Stufe>]
|
||||
Usage: /enchant <player> <enchantment> [<level>]=Verwendung: /enchant <Spieler> <Verzauberung> [<Stufe>]
|
||||
Player '@1' cannot be found.=Spieler „@1“ kann nicht gefunden werden.
|
||||
There is no such enchantment '@1'.=Es gibt keine Verzauberung namens „@1“.
|
||||
The target doesn't hold an item.=Das Ziel hält keinen Gegenstand.
|
||||
The selected enchantment can't be added to the target item.=Die gewählte Verzauberug kann nicht dem Ziel gegeben werden.
|
||||
'@1' is not a valid number='@1' ist keine gültige Zahl
|
||||
The number you have entered (@1) is too big, it must be at most @2.=Die eingegebene Zahl (@1) ist zu groß, maximal @1 erlaubt.
|
||||
The number you have entered (@1) is too small, it must be at least @2.=Die eingegebene Zahl (@1) ist zu klein, minimal @1 erlaubt.
|
||||
@1 can't be combined with @2.=@1 kann nicht mit @2 kombiniert werden.
|
||||
Enchanting succeded.=Verzauberug erfolgreich.
|
||||
Forcefully enchant an item=Einen Gegenstand zwangsweise verzaubern
|
||||
Usage: /forceenchant <player> <enchantment> [<level>]=Verwendung: /forceenchant <Spieler> <Verzauberung> [<Stufe>]
|
||||
The target item is not enchantable.=Der Zielgegenstand ist nicht verzauberbar.
|
||||
'@1' is not a valid number.='@1' ist keine gültige Zahl.
|
||||
Enchanted Book=Verzaubertes Buch
|
||||
Enchanting Table=Zaubertisch
|
||||
Enchant=Verzaubern
|
|
@ -0,0 +1,100 @@
|
|||
# textdomain: mcl_enchanting
|
||||
Aqua Affinity=
|
||||
Increases underwater mining speed.=
|
||||
Bane of Arthropods=
|
||||
Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=
|
||||
Blast Protection=
|
||||
Reduces explosion damage and knockback.=
|
||||
Channeling=
|
||||
Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=
|
||||
Curse of Binding=
|
||||
Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=
|
||||
Curse of Vanishing=
|
||||
Item destroyed on death.=
|
||||
Depth Strider=
|
||||
Increases underwater movement speed.=
|
||||
Efficiency=
|
||||
Increases mining speed.=
|
||||
Feather Falling=
|
||||
Reduces fall damage.=
|
||||
Fire Aspect=
|
||||
Sets target on fire.=
|
||||
Fire Protection=
|
||||
Reduces fire damage.=
|
||||
Flame=
|
||||
Arrows set target on fire.=
|
||||
Fortune=
|
||||
Increases certain block drops.=
|
||||
Frost Walker=
|
||||
Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=
|
||||
Impaling=
|
||||
Trident deals additional damage to ocean mobs.=
|
||||
Infinity=
|
||||
Shooting consumes no regular arrows.=
|
||||
Knockback=
|
||||
Increases knockback.=
|
||||
Looting=
|
||||
Increases mob loot.=
|
||||
Loyalty=
|
||||
Trident returns after being thrown. Higher levels reduce return time.=
|
||||
Luck of the Sea=
|
||||
Increases rate of good loot (enchanting books, etc.)=
|
||||
Lure=
|
||||
Decreases time until rod catches something.=
|
||||
Mending=
|
||||
Repair the item while gaining XP orbs.=
|
||||
Multishot=
|
||||
Shoot 3 arrows at the cost of one.=
|
||||
Piercing=
|
||||
Arrows passes through multiple objects.=
|
||||
Power=
|
||||
Increases arrow damage.=
|
||||
Projectile Protection=
|
||||
Reduces projectile damage.=
|
||||
Protection=
|
||||
Reduces most types of damage by 4% for each level.=
|
||||
Punch=
|
||||
Increases arrow knockback.=
|
||||
Quick Charge=
|
||||
Decreases crossbow charging time.=
|
||||
Respiration=
|
||||
Extends underwater breathing time.=
|
||||
Riptide=
|
||||
Trident launches player with itself when thrown. Works only in water or rain.=
|
||||
Sharpness=
|
||||
Increases damage.=
|
||||
Silk Touch=
|
||||
Mined blocks drop themselves.=
|
||||
Smite=
|
||||
Increases damage to undead mobs.=
|
||||
Soul Speed=
|
||||
Increases walking speed on soul sand.=
|
||||
Sweeping Edge=
|
||||
Increases sweeping attack damage.=
|
||||
Thorns=
|
||||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=
|
||||
Unbreaking=
|
||||
Increases item durability.=
|
||||
Inventory=
|
||||
@1 × Lapis Lazuli=
|
||||
Enchantment levels: @1=
|
||||
Level requirement: @1=
|
||||
Enchant an item=
|
||||
<player> <enchantment> [<level>]=
|
||||
Usage: /enchant <player> <enchantment> [<level>]=
|
||||
Player '@1' cannot be found.=
|
||||
There is no such enchantment '@1'.=
|
||||
The target doesn't hold an item.=
|
||||
The selected enchantment can't be added to the target item.=
|
||||
'@1' is not a valid number=
|
||||
The number you have entered (@1) is too big, it must be at most @2.=
|
||||
The number you have entered (@1) is too small, it must be at least @2.=
|
||||
@1 can't be combined with @2.=
|
||||
Enchanting succeded.=
|
||||
Forcefully enchant an item=
|
||||
Usage: /forceenchant <player> <enchantment> [<level>]=
|
||||
The target item is not enchantable.=
|
||||
'@1' is not a valid number.=
|
||||
Enchanted Book=
|
||||
Enchanting Table=
|
||||
Enchant=
|
Loading…
Reference in New Issue