TNT explosions deal punch damage
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@ -338,7 +338,7 @@ local pearl_on_step = function(self, dtime)
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local oldpos = player:get_pos()
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-- Teleport and hurt player
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player:set_pos(telepos)
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player:set_hp(player:get_hp() - 5, { type = "fall", origin = "mod" })
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player:set_hp(player:get_hp() - 5, { type = "fall", from = "mod" })
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-- 5% chance to spawn endermite at the player's origin
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local r = math.random(1,20)
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@ -38,7 +38,7 @@ local function do_tnt_physics(tnt_np,tntr)
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mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name()))
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end
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end
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obj:set_hp(obj:get_hp() - damage)
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obj:set_hp(obj:get_hp() - damage, { type = "punch", from = "mod" })
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end
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end
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end
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