Start rewriting spears using vl_projectile API

This commit is contained in:
teknomunk 2024-11-15 17:44:07 -06:00
parent ce86860910
commit 7fbe6fd5e4
1 changed files with 28 additions and 6 deletions

View File

@ -439,7 +439,27 @@ function SPEAR_ENTITY.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({ immortal = 1 }) self.object:set_armor_groups({ immortal = 1 })
end end
minetest.register_entity("vl_weaponry:spear_entity", SPEAR_ENTITY) local spear_entity = table.copy(mcl_bows.arrow_entity)
table.update(spear_entity,{
visual = "item",
visual_size = {x=-0.5, y=-0.5},
textures = {"vl_weaponry:spear_wood"},
})
table.update(spear_entity._vl_projectile,{
behaviors = {
vl_projectile.sticks,
vl_projectile.burns,
vl_projectile.has_tracer,
vl_projectile.has_owner_grace_distance,
vl_projectile.collides_with_solids,
vl_projectile.raycast_collides_with_entities,
},
pitch_offset = math.pi / 4,
})
vl_projectile.register("vl_weaponry:spear_entity", spear_entity)
--minetest.register_entity("vl_weaponry:spear_entity", SPEAR_ENTITY)
local spear_throw_power = 25 local spear_throw_power = 25
@ -464,10 +484,12 @@ local spear_on_place = function(wear_divisor)
pos.y = pos.y + 1.5 pos.y = pos.y + 1.5
local dir = user:get_look_dir() local dir = user:get_look_dir()
local yaw = user:get_look_horizontal() local yaw = user:get_look_horizontal()
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, "vl_weaponry:spear_entity") local obj = vl_projectile.create("vl_weaponry:spear_entity",{
obj:set_velocity({x=dir.x*spear_throw_power, y=dir.y*spear_throw_power, z=dir.z*spear_throw_power}) pos = pos,
obj:set_acceleration({x=0, y=-GRAVITY, z=0}) dir = dir,
obj:set_yaw(yaw-math.pi/2) owner = user,
velocity = spear_throw_power,
})
obj:set_properties({textures = {itemstack:get_name()}}) obj:set_properties({textures = {itemstack:get_name()}})
local le = obj:get_luaentity() local le = obj:get_luaentity()
le._shooter = user le._shooter = user
@ -476,7 +498,7 @@ local spear_on_place = function(wear_divisor)
le._is_critical = false le._is_critical = false
le._startpos = pos le._startpos = pos
le._collectable = true le._collectable = true
le._itemstack = itemstack le._arrow_item = itemstack:get_name()
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true) minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
if user and user:is_player() then if user and user:is_player() then
if obj:get_luaentity().player == "" then if obj:get_luaentity().player == "" then