Make dropped items glow if light source node
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@ -359,6 +359,11 @@ core.register_entity(":__builtin:item", {
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item_type = core.registered_items[itemname].type
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description = core.registered_items[itemname].description
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end
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local ndef = core.registered_items[itemname]
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local glow
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if ndef then
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glow = ndef.light_source
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end
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local prop = {
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is_visible = true,
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visual = "wielditem",
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@ -367,6 +372,7 @@ core.register_entity(":__builtin:item", {
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collisionbox = {-c, -c, -c, c, c, c},
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automatic_rotate = math.pi * 0.5,
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infotext = description,
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glow = glow,
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}
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self.object:set_properties(prop)
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if item_drop_settings.random_item_velocity == true then
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